Space Engineers

Space Engineers

[FIXED] Kodiak Fly-Through-Welder (& Grinder)
Showing 1-5 of 5 entries
Update: 14 Apr, 2022 @ 1:24pm

Today I decided a grinder counterpart would indeed come in handy. Why? Because a few pals decided to build a continent-sized grinder pit to dismantle abducted stations. You read that right. This obviously strangled the server... I also remembered someone requested this long ago. Better late than never I suppose.
During testing, I looked more critically at some of the values and decided a bit of a re-balance was in order, too. All hail BuildInfo.

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Update Notes:
The 'flat' parts are now airtight.

Added grinder versions. They cost the same.

Increased radius from 15.4 to 18 for all but the corner pieces (increasing those would have their range extend to BEHIND them). This helps with welding / grinding small blocks lying on the surface of the block.

I removed the blue background playing the role of 'green screen' from the flat welder icon. Dunno why the original creator never did.

Changed component requirement of all buildables. This increases the mass of all blocks, commonly double their original. This also increases their integrity. However, to keep it about as balanced in a combat environment as a normal welder, it loses functionality quite quickly.
Previously the largest block was lighter than a drill, which doesn't make much sense to me. Superconductor cost is untouched, but moved more to the bottom of the list so they aren’t lost as quickly when shot.
I also made the component counts a little more rounded to get rid of such arbitrary values like 137 construction components for the curved welder. Like… why?

Updated icons to have a little flame or saw blade icon to make the variants easily distinguishable.

Renamed Block Category to [KODIAK Block Tools], since ‘Killer Korp’ is only really mentioned in the updated legacy thumbnail of the mod. This should be more on-the-nose as to what it is.

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I wanted to change power consumption, but any of the variables I could find and called upon didn’t work. I think the grinder and welder blocks lack the ability to change power consumption at all…
I did find out that this game has way too many variables doing practically the same thing during my struggles.

Update: 7 Feb, 2022 @ 11:35am

Added Block Variants. AKA; you drag only one to your toolbar and can scroll to reach the others.

Update: 4 Nov, 2020 @ 2:35pm

Changed block names to be more readable. It seems they had their internal names also set as their display names by the developer, which I frankly do not understand. I didn’t pay much attention to these strange names myself, until I was notified of them by another user.

Changed included block names to the following:
[KC_Kodiak_FT_Strut_Welder] To [Kodiak Welder – Strut]
[KC_Kodiak_FT_Welder] To [Kodiak Welder – Corner]
[KC_Kodiak_FT_Flat_Welder] To [Kodiak Welder – Flat]

Naming the blocks like so not only removes the weird underscores and ‘clutter’, but also retains the ability of writing [WELDER] or [KODIAK] in the search bar to quickly find the blocks.

Changed Superconductor cost of the “Strut” welder from 20 down to 10.
While the block’s welding radius and speed is similar to the rest of its family, the cost of the strut is significantly less compared to all the others. I felt it would only make sense to scale the superconductor cost down accordingly. The corner piece, though the most expensive of all, will have its superconductor cost unchanged.

This does indeed mean you can spam struts and never use any of the other parts if you like to be resource efficient, but then again, so could you in the original… just even cheaper. It’s up to you.

Update: 26 Feb, 2020 @ 7:21am

Update: 26 Feb, 2020 @ 7:05am