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You put all those you've built in a block group and toggle them on/off with a button panel, sensor, cockpit hotbar, timer block, or whatever else.
here is example.
add all components - > building Welder - > stop at 78% Or Lower
i try vanilla welding blocks but that block made same result.
Look like my world broken. sorry for take your time. thank you for answer my question.
I was able to construct all blocks fully in survival and have them weld up a block. By all accords, things seem fine here.
You're saying you cannot construct the other blocks? As in you weld them with all the items ready but the progress bar just doesn't go above a certain point?
Try making a new world (empty loads the fastest) with just this mod to see if you're able to use them properly there. Just set it to survival and use ALT+F10 creative mode tools. Just place one down with the tools on, toggle the tools off again, grind it down and try to build it again from scratch. Then we know if the mod works fine on its own as it does for me. If it does, I guess you can tell me the mod list you run on your 'broken' save and I can try to see if it breaks for me with those as well.
The vanilla welders and grinders project this orb-area in front of them in which their effect takes place. This (legacy) mod basically just adds welders and grinders that have had the size of that orb increased substantially, to the point you can envelop entire ships with but a handful of them. This area has no collision, but it can harm the player in survival mode when the tool is on.
If you use the Buildinfo mod, you can make this area visible to you while placing them.
https://youtu.be/k8L_1bFzAwg
When I first read your reply I didn't have much time to work on it and forgot... now due to reasons totally not involving friends building a continent worth of grinders and lagging the server, I had the same idea and remembered your request.
They're now available. If anyone dislikes this and wants a 'welders only' version, I can provide.
One of the things I couldn't say due to the character limit is that I do have the original files, they're hidden in the mod by the original author. However, current versions of Blender no longer have a feature the game relied on for its models when this mod was originally made...
I could downgrade, but I'm unsure as to that being relevant still after seven years. I suppose this SDK Keen made has replaced it since or something, since the description says it can translate models to a format the game understands. But again, no concrete wording on that being true either.
I’m sure you’ve already done this, but as for the flat square part, place a catwalk flat on its rim and cover the glass in windows.
I think the mod mistakes the defined mounting surfaces as being the airtight-box-thing as well. Because the old dev disabled placing on the glass, all glass has become gas-only-holes.
This makes the strut airtight and the flat one easy to cover, but the corner may need some creativity.
Due to a lack of proper documentation and sources posing problems I can’t describe while staying under the 1K character limit of a reply, I can’t fix the issue easily. (Everything is vastly outdated, promised features missing from tools, etc, etc...)
However, after some digging, it seems Keen has partially partnered with this website now to handle Space Engineers mods. I suppose it's for Xbox players or something, as they don't have access to the steam workshop.
The annoying part of this is that they're also forcing it on the Steam players. There's a prompt in-game now to accept mod.io's terms of service...
Nevertheless, I am here to bring you good news: It's been uploaded to mod.io. Similar name, so I trust in your abilities to find it.
Am I a good dev now? :)
I've done a quick test and everything seems to be working as it should when downloaded from there.
It seems the names it had before were the exact same as their intneral names... I'm not sure if this was done intentionally by the original developer or not. I frankly didn't notice until you posted this comment.
I also tweaked the superconductor cost of the strut part to better fit its cheaper resource price.
I made some patch notes for the tweak if you care to read them. In any case, the names are now completely underscore-free and actually fit in the 'building info' to the right when placing one.
been trying to build a thicc ship and the game decided it didn't like me placing fly-through welders lol.
The only way I was able to get the game to crash was by involving the original mod, either by replacing mine with it or by loading it in addition to my mod while giving it priority over my patch.
I will change the name of the mod to have [FIXED] in front to make it easier to distinguish the two in the mod browser.
Make sure the fixed mod is either above the original in the mod list, or the original is not loaded in the world at all.