Arma 3
[DG 1-1] Degenerate Core
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Update: 9 Oct, 2020 @ 1:56pm

Fixed
- Corrected Minor syntax errors in mod.cpp
- Fixed undefined variable reports in randomKit.sqf

Update: 8 Aug, 2020 @ 4:17pm

Updated
Random Kit script now supports Binoculars, GPS, Radios, Maps, Compasses, Watches, and all Weapon attachments.
Randomisse Units Script updated to support new Random Kit features
Guide for updates TBA

Update: 1 Aug, 2020 @ 1:54am

Fixed NVGs not working with fn_randomKit.sqf

Update: 1 Aug, 2020 @ 1:04am

Updated fn_randomiseUnits.sqf to include NVGs as this was not done previously

Update: 20 Jul, 2020 @ 1:03pm

Fixed typo in fn_triggerSpawn.sqf to allow it to sleep while running checks for player presence.
Fixed typo in fn_rangomKit.sqf that was stopping a check which resulted in the randomisation firing on units that had been customised in the 3DEN editor (this should not occur to allow better integration with mission building).

Update: 12 Mar, 2020 @ 9:51am

version 1.0.1
Minor hotfix

Fixed:

  • Fixed trigger not being read in DG1_fnc_triggerSpawn

Update: 6 Mar, 2020 @ 6:14am

version 1.0.0
Initial upload to Workshop

Added:

  • DG1_fnc_randomKit
  • DG1_fnc_randomiseUnits
  • DG1_fnc_triggerSpawn
  • DG1_fnc_baseStore
  • DG1_fnc_defaultRange