The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

First Person Shooter Mode
Showing 41-50 of 66 entries
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Update: 2 Apr, 2020 @ 3:26am

-fixed settings not being saved when free rotate is toggled in the config menu
-set object tables to keep data for a while instead of being emptied and repopulated every frame, should reduce lag
-increased distance scale a bit, should make things that are far away look further away
-added check for forgottens bone club (and baseball bat), they should appear now
-increased the default turning speed, dedicated to all theyoutubers who complained about the turning speed being slow like it wasn't something that was specifically mentioned in the mods description and that they could just change in the settings from the very beginning XD
-refactoring

Update: 26 Mar, 2020 @ 7:09am

added 360 degree rotate mode

Update: 20 Mar, 2020 @ 10:50pm

-fixed mom and ultragreed doors getting 'squished' sometimes
-fixed bug in room style checker code that would cause it to sometimes try to check for stageAPI floors when not in a stageAPI floor or in a room in a stageAPI floor that doesn't use the floor graphics (e.g. devil room)
-added red hurt overlay to give stronger feedback on player damage

Update: 18 Mar, 2020 @ 6:09pm

-set player icon in minimap to not be hidden by rocks and pits when flying
-added leeches to entity rotate check
-fixed wall rotation freaking out when going through doors sideways
-got inside corners in L shaped rooms to look a little bit better
-adjusted pit rendering

Update: 18 Mar, 2020 @ 8:11am

-updated walls with custom anm file and code to simulate angles

Update: 18 Mar, 2020 @ 1:27am

-fixed custom stage check breaking mod if stageAPI was not installed

Update: 18 Mar, 2020 @ 12:52am

-set first person mode to be disabled in revelations hub room
-fixed room style checker function from missing the first room in revelations floors due to the floor move animation

Update: 17 Mar, 2020 @ 11:32pm

-applied color to laser rings
-adjusted spike rendering
-added ability to get custom floor graphics from StageAPI
-fixed screen resolution checker breaking if the game was loaded in a large room
-removed control scheme enable/disable option (there was no reason to need to toggle that outside of bug testing)
-tweaked save file saving/loading so it shouldn't mess up between updates even with compatibility hack trying to screw things up
-added DIFFICULTY setting, with this you can make the game easier (or harder)

Update: 16 Mar, 2020 @ 9:37pm

-fixed turning sometimes not aligning to 90 degree increments
-adjusted web rendering position and set it to render behind things on top of it
-added buttlickers to animation controller for sprite rotation
-tried to add stone shooters to sprite rotate list but they won't shoot if the animation is changed
-added boneys to animation controller but had to leave attack animations unaffected since they wouldn't attack otherwise

Update: 16 Mar, 2020 @ 7:28am

fixed mod compatibilty hack from being able to screw up the mods save file