The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

First Person Shooter Mode
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Update: 25 Jul @ 6:18am

Analog stick effect is now given to the player when in first person mode without putting the item in the players inventory
(REPENTANCE only, thanks to kruumy with the passive analog stick mod)

Update: 15 Feb @ 12:38pm

-fixed screenshake messing with mouse aiming
-fixed melee weapons being shown in weird positions if player was shorter or taller than usual
-fixed some weird door rendering in Home
-the players viewing angle is now accessible via GetFPSviewAngle()

Update: 5 Dec, 2024 @ 4:24am

devs broke the API update

Update: 30 Nov, 2024 @ 6:49am

fixed minimapi being rendered underneath the 'fps vision' and therefore not being visible on rep+

Update: 23 Nov, 2024 @ 5:43am

-fixed custom hud not properly recognizing soul stones

Update: 15 Oct, 2024 @ 7:22pm

-updated HUD setting so it can just not change the HUD at all when switching between FPS mode
-updated HUD setting so when FPS mode is switched off it returns to the HUD that was being used before it was switched on, rather than the users set 'default HUD'
-added an adjustable 'dead zone' for mouse cursor controls

Update: 30 Sep, 2024 @ 6:36pm

added the centercursor function and updated macromouse to be a togglable setting if repentogon is detected

Update: 26 Aug, 2024 @ 8:51am

-updates to DOOM hud to fit with HudAPI updates
-fixed entitylist update sometimes triggering twice in a row
-fixed mod flipping geckos sprite when not in fps mode
-fixed wall creeps on side walls sometimes appearing upsidedown
-fixed mom doors sometimes moving up and down in repentance
-fixed minecarts covering up the entity that was riding it

Update: 19 Aug, 2024 @ 4:21am

-fixed the "don't reload entity list while paused" check sometimes preventing the entity list being loaded when entering a new room
-pointy rib now faces correct direction

Update: 19 Aug, 2024 @ 2:14am

-Rendering function no longer refreshes entity list while game is paused
-Circle lasers are now properly supported, including when they have homing and warp in weird ways
-lasers that are partially behind the player should be handled better now