The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

First Person Shooter Mode
Showing 51-60 of 66 entries
< 1  2  3  4  5  6  7 >
Update: 15 Mar, 2020 @ 6:36am

-Adjusted grid entity scaling so things don't look too big
-Set pots, skulls and mushrooms do be handled separately from regular rocks so they aren't super wide and short
-Set FPS mode to disable while in crawlspace
-Fixed brimstone swirl effects not despawning
-Fixed godhead tears not having aura
-Added FOV option to config menu

Update: 15 Mar, 2020 @ 6:23am

Update: 14 Mar, 2020 @ 8:38am

-fixed dark room having a gap in the floor which allowed you to see the real game
-fixed mega satan sprites being positioned weird
-fixed tear rotation not being relative to player view direction
-fixed rendering engine breaking when starting greed mode
-fixed ultra greed doors being rotated weird
-set pits and broken poops to render behind other objects
-added bosses to the animation controller so they face correct directions
-added an option to the config menu that lets you disable the background and walls if you want (no real reason to do this, just fun to mess around with)

Update: 13 Mar, 2020 @ 10:28am

-tried more stuff for skewed/angled walls
-fixed x-ray secret room door open animation being at weird height
-fixed bug that would sometimes break the room type checker if player entered a custom modded room
-fixed mom doors still being rotated weird if they were a specific subtype
-added system for enemies with orientations, like charger maggots and knights

Update: 12 Mar, 2020 @ 8:13am

-finally rewrote rendering functions to scale distances properly without getting the fishbowl effect
-set grid decorations (stuff on floor) to render behind anything on top of them, like creep
-fixed scaling of tech X shots
-many small tweaks

Update: 11 Mar, 2020 @ 11:27pm

-fixed turning not working during damage animation
-set wall creeps to not be sideways/upside-down

Update: 11 Mar, 2020 @ 7:33am

-added drop shadows to entities
-made an anm for leaning walls, not implemented yet, still getting it to look nice
-updated attack control functions, simpler and more stable now
-fixed bug where pressing turn without pressing attack would sometimes make the player shoot at weird angles
-fixed bug where turning while charging an attack (e.g. brimstone) could sometimes make you stop charging

Update: 10 Mar, 2020 @ 2:42am

rebuilt room style checker code, way more efficient and takes void into account now

Update: 10 Mar, 2020 @ 2:28am

-added red poops to minimap as red X like fires and spikes
-added grid tile decorations (e.g. drawings on floor) to the 'flatten' list
-fixed mom doors being screwed up
-fixed bug where doors would appear in front of enemies
-fixed void portals displaying weird

Update: 9 Mar, 2020 @ 5:46am

-added check to make sure renderer doesn't block boss intro
-fixed mod losing the players facing direction if pressed turn while holding up an item
-fixed lasers fired from player sometimes being rendered at weird angles