Starbound

Starbound

Crew Customization +
Showing 21-30 of 52 entries
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Update: 14 Sep, 2020 @ 12:54pm

Update: 14 Sep, 2020 @ 9:25am

Update: 13 Sep, 2020 @ 10:39am

-Crew members can now have empty slots again.

Update: 10 Sep, 2020 @ 12:39pm

-Fixed an error that happens when an augment doesn't have an associated effect.

Update: 9 Sep, 2020 @ 1:53pm

-Hopefully fixed a mistake that caused some npcs to not have weapons.

Update: 9 Sep, 2020 @ 10:48am

Fixed a very weird bug when an item didn't have an item name. (I don't understand how either)

Update: 7 Sep, 2020 @ 8:13pm

-Crewmembers damage scaling tries to level itself at 100%, and now gets the damage bonus from your equipped armor.

Update: 2 Sep, 2020 @ 4:27pm

-Made base NPC energy now 20.
-Crewmembers now have base 100 energy.
-Fixed sometimes the secondary weapon not appearing equipped.
-Augments are updated quicker, effect lasts for 45 seconds, (If you are wondering why sometimes stats fluctuate, it's because it sometimes stacks, but this change makes it so that you can hot-swap augments for them)
-Hopefully fixed constant-swapping on most crew-members, Elithian Races and FU taken into account.

Update: 1 Sep, 2020 @ 9:21am

-Added custom settings for penguins.
-Fixed an error that could occur when the NPC didn't have any initial storage.
-Made protection calculation dynamic.

Update: 31 Aug, 2020 @ 11:35pm

-Fixed some "protection" calculations.