Call of Duty: Black Ops III

Call of Duty: Black Ops III

The Nightmare Bar - The Finale [Version 6: UI Improvements & Civil Protector]
Showing 11-20 of 22 entries
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Update: 13 Mar, 2020 @ 9:40am

  • Added Buildable Gravity Spikes (DG-4)
  • Added Desert Eagle from MWR (Great port only by the master of weapon ports - TheSkyeLord)
  • Attempted to fix a path where zombie runs into a collision
  • Fixed a buildable part that wasn't spawning in

Update: 12 Mar, 2020 @ 6:10pm

  • Fixed two perks not being purchasable
  • Added empty bottle power up providing extra perk slot
  • Reverted round sounds volume back

Update: 12 Mar, 2020 @ 3:48pm

  • Removes constant dog respawning in round 13 and higher (this causes a bug when zombies stop spawning in however the game thinks there is a certain amount of zombies left when there isn't, however there are dogs still remaining, goes on a loop to respawn dogs consistently and endlessly.
  • Accidental Wall Caulk which made the wall see through
  • Attempt to stop the fling trap to activate the death barrier when the play get flinged.
  • Toned down the sound volume.
  • Fixed an issue where dogs had a stubborn problem with a specific zone causing it not spawn at all (solution was simple but pathetic).
  • Wind staff piece has been moved slightly to alleviate the fling trap issue.
  • Successfully added barrier for zombies in temp pap room.

Update: 12 Mar, 2020 @ 11:58am

Update: 12 Mar, 2020 @ 11:49am

  • Adds few WWII weapons
  • Adjusted buyable perk slot price to 4250
  • Adjusted removable last bought perk price to 10
  • Minor VRAM optimisation
  • Fixed trap location

Update: 12 Mar, 2020 @ 5:06am

Update: 12 Mar, 2020 @ 4:56am

  • Added the remaining missing ambient sounds
  • Changed AK74U wallbuy
  • Fixed zombies getting stuck issue
  • Temporarily disabled few zombie spawns

Update: 11 Mar, 2020 @ 2:22pm

  • Added ambient sounds

Update: 11 Mar, 2020 @ 10:31am

  • Fixed Wallbuy issues

Update: 11 Mar, 2020 @ 7:18am