Call of Duty: Black Ops III

Call of Duty: Black Ops III

The Nightmare Bar - The Finale [Version 6: UI Improvements & Civil Protector]
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Update: 3 Apr, 2020 @ 6:54am

  • Removed debug function.

Update: 3 Apr, 2020 @ 6:41am

Version 6: UI Improvements & Civil Protector Update
  • Introduces Civil Protector w/ Civil Protector Upgrade (Found a bug that he can go invisible if he get caught by traps).
  • Changes Perk Icons from the bottom to the top.
  • Moved round counter to the top.
  • Minor improvements.
  • Rebuilt lighting.
  • Adjusted a door to allow Panzer to get through.
  • Minor texture changes.
  • Added few lenseflare FX.

Note: Dying Wish has a bug that I'd recommend you guys avoiding the perk. When Civil protector shoots through you, DW activates itself, additionally, after first DW trigger, one hit will retrigger DW again. This happens few times for me but not always.

Expansion update is taking a lot longer than usual, the chances are the update will take long time to do before actually releasing them.

Update: 1 Apr, 2020 @ 11:53am

  • Forgot to enable autospawn function for Brutus.
  • Disabled teleportation for Nova Crawlers.

Update: 1 Apr, 2020 @ 2:50am

  • PAP is back in.
  • Minor changes to script.

Nova Crawlers teleport correctly but sometimes might be a bit wonky when it comes to stairs.

Update: 1 Apr, 2020 @ 2:29am

Version 5: Boss & Zombie Variant Update
  • Added Nova Crawlers
  • Added Panzer.
  • Added Brutus.
  • Adjusted duration of some powerups.
  • Gives lil' arnies upgraded at the start.
  • Adjusted score that you earn by shooting or melee zombies.
  • Added several spawns.
  • Removed & replaced known zombie spawns that zombies get stuck on.
  • Panzer spawns in round 8.
  • Brutus spawns in round 10.
  • Nova Crawlers spawns in when power is turned on.
  • Out of bounds zone changes.
  • Rebuilt lighting.
  • Removed 2 WWII weapons.
  • Added continuous dog spawns onward round 10. Probably fixed the bug causing infinite dog spawns.
(NOTE: I accidentally removed PAP, that'll be back into the map soon after this update)

I might have accidentally removed some sounds, if you noticed some sounds aren't working let me know.

Update: 28 Mar, 2020 @ 1:36am

  • Added the effects string to the remaining perk hintstring.
  • Reintroduced few disabled zombies spawns & fixes for them.
  • Ensured the invincibility music get paused when pausing the game.
  • Zombie cash no longer deduct your points.
  • Added two more amounts that you can get from zombie cash.
  • Added very few more traversals for zombies & new spawning spot for zombies.
  • A lot of out of bounds changes
  • Adjusted few collisions & added some clips to prevent going out of bounds via double jumping.
  • Removed Astronaut AI.

Update: 18 Mar, 2020 @ 5:33pm

  • Fixed Windrunner conflicting issue
  • Inaccessible zone changes & lighting
  • Added assets for future use
  • Added extra machines to buy perk slots and to remove last bought perk

Update: 16 Mar, 2020 @ 5:18pm

  • Forgot to disable some testing functions

Update: 16 Mar, 2020 @ 5:09pm

  • Astronaut zombie (no sound or FX)
  • Removed teddy EE
  • Inaccessible zone changes
  • Minor detail changes
  • Few lighting changes

Update: 14 Mar, 2020 @ 9:50am

  • Moved two missing perks to accessible zones
  • Rebuilt lighting (burned my CPU)
  • Minor clipping adjustments
  • Changed 2 sounds
  • -Fixed EE music (watch out streamers).
  • Adjusted some volume with some sounds (i will take some time adjust some weapons sounds soon).
  • Changed invincibility powerup sound to Buried Firesale music