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@OpenWindow - That's right, that is one of the reasons why I might need to cut off one of the perks. Either that or I may be able to work around this issue, I need to dig into this more.
What's new?
- Added about 6 more perks into the map.
- Behind the scenes changes, including new zones that are still W.I.P.
- Black Ops perk machines are now using CW models, not all perk machines are affected.
- changed the weapons in the map.
- Updated the perks.
- Minor optimisations.
- Updated Sonic & Napalm zombies.
- Removed Brutus.
- Minor zone changes to the starting area, outside zones.
- UI Improvements, including inventory UI for shield, staffs, etc.
& more
Known issues as of now
- Since I have re-installed the mod tools, there are many things I have not backed up. One of them were some sounds. now missing.
- Missing models been removed that were in the map previously. Resulting in few areas looking bland.
Some of these new features, may change in the final update notes.
I love this Map (I love me some Perks)!
P.S Do you think we can see Elemental Pop make an appearance at some point from Cold War?
-Introduces Civil Protector w/ Civil Protector Upgrade (Found a bug that he can go invisible if he get caught by traps).
-Changes Perk Icons from the bottom to the top.
-Moved round counter to the top.
-Minor improvements.
-Rebuilt lighting.
Note: Dying Wish has a bug that I'd recommend you guys avoiding the perk. When Civil protector shoots through you, DW activates itself, additionally, after first DW trigger, one hit will retrigger DW again. This happens few times for me but not always.
I have a unknown problem I think, text part missing, for example, when I pay a door, instead of "hold f to open door [cost : 1250]" I just have "1250"
Note, they'll be another update shortly to counter the missing PAP.
-Introduces Panzer & Nova Crawlers
-Reintroduces continuous dog spawning (bug might've happened previously due to quick spawns which might've been fixed, will test more).
-Added the effects string to the remaining perk hintstring.
-Reintroduced few disabled zombies spawns & fixes for them.
-Ensured the invincibility music get paused when pausing the game.
-Zombie cash no longer deduct your points.
-Added two more amounts that you can get from zombie cash.
-Added very few more traversals for zombies & new spawning spot for zombies.
-A lot of out of bounds changes
-Adjusted few collisions & added some clips to prevent going out of bounds via double jumping.
In the near future, Moon astronaut might be removed, however there will be new round bosses into the map.