Stellaris

Stellaris

Star Wars Empire Ships Reborn
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Update: 16 May, 2020 @ 4:04am

Update: 13 May, 2020 @ 4:51am

Update: 13 May, 2020 @ 4:48am

Update: 14 Apr, 2020 @ 8:02am

Empire Ships: Reborn v1.1 Coruscant is LIVE!!

New Additions:

-Star Dreadnought Ship class, containing the Executor and Eclipse Models
-New Origin, hopefully the first of many, allowing u to start in a relic Coruscant System
-Models for the Cruiser, Battleship and Titan vanilla classes
-Supremacy-class Star Destroyer for the Juggernaut

Balance Changes:
-Designable fighters and bomber weapons have been buffed to be in line with H slot strikecraft
-Increased power gen on Frigates
-Reduced damage on the DBY-827 so a realistic Venator design cant out damage an ISD in direct fire

Update: 22 Mar, 2020 @ 7:53am

Update: 22 Mar, 2020 @ 7:38am

- Updated to working state with 2.6 and legacy version for 2.5 released
- no longer requires you to edit the "Event Galactic Empire 2" prescripted empire to use the custom classes. ANY custom empire that uses the "Empire Ships" ship appearance will recieve the tech to unlock the extra ship classes. The list of technologies that you receive with this start has been expanded so that the first turbolaser based tech you should have show up in your research tab will be Tier 1 turbos, providing a small research advantage but not as much as SWCC's "Turbolaser Researcher" Civic
- Strikecraft in this mod have been rebalanced to be in line with or slightly better than vanilla strikecraft.

Update: 14 Mar, 2020 @ 6:46pm

fixed missing localisation for Escort Carrier

Update: 12 Mar, 2020 @ 3:53pm

Update: 11 Mar, 2020 @ 9:27pm

Update: 11 Mar, 2020 @ 9:04pm

fixed missing desc file