Stellaris

Stellaris

[OLD 2.8] Zer0's Infinity Stones: Redux
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Update: 23 Mar, 2020 @ 2:26am

Version 2.0.1 - 23/03/2020

Bug Fixes
  • Players can now declare war for the stones regardless of empire type (Bug: certain mods make the player a fallen empire and thus they cannot declare war to get the stones)
  • Scions can now get the infinity stones, will not have them taken away by maintenance events and can declare war on other empires to get the stones
  • The AI now knows how to use the gauntlet to reset cooldowns and can perform the default 50% snap if it obtains all 6 stones
  • Fixed general localisation issues with the names for wars
  • Soulborns should no longer immediately die on being elected leader of your country, they are also given back their soulborn trait when they return to being a leader. These changes will only affect newly generated soulborns

Update: 18 Mar, 2020 @ 3:30pm

Version 2.0.0 - 18/03/2020
  • Update to new mod launcher
  • Added an options menu at game start that will let you disable features of the mod you don’t want
  • Added a cheat menu to facilitate the easier cheating
  • Add new Origins that let you start with an Infinity Stone
  • Fixed incompatibility with Nyblax mod
  • Finding the stones now gives every empire a country flag that prevents the event for finding the star system from firing after first visit. (Fixes a bug where you get an event about a stone being in a system even though it’s not)
  • Fixed lots of spelling errors
  • Made the comic version redundant
  • Remove stone buffs after war is lost (Bug, still had stone buffs whilst not having stones)
  • Created an icon for the Infinity Drive in the ship designer
  • Fixed a bug where Rogue Servitor’s would use the Reality Stone to create Machine worlds, thus displacing the pops they serve
  • The systems with the dig sites for the stones will attempt to spawn further away from fallen empires and other systems containing stones but this won’t always be the case, especially in smaller galaxies
  • All stones have been normalised and have a 10 year cooldown and cost 100 influence, except for the Space stone which has a 50 influence cost
  • Cleaned up a lot of code to make it more efficient, I will probably need to go back over all my code at some point as I've learnt a lot of new things to improve the efficiency of my code
  • Probably a bunch of other minor changes in the background that I haven’t mentioned

Event leaders
  • Captain Marvel, Thor and The Vision now all start at level 1
  • Created custom icons for the traits of all 3
  • Captain Marvel can now be obtained by gestalt empires
  • Thor can now be obtained by gestalt empires
  • Mjolnir is given out to other empires now after Thor dies
  • Change vision trait name to Synthezoid

Gauntlet Rework
  • You can now receive the Infinity Gauntlet whilst at war
  • Remove the Infinity war and associated events, Gauntlet will now be able to snap immediately after getting all 6 stones
  • Add an event to the infinity gauntlet that lets you choose not to snap if used by accident.
  • Added new snap options: The Snap, The Reckoning, The Warning, A Fresh Start, The Purge, Destroy Enemies, End Hunger, The Enlightenment, The Pacification, The Embrace, Cripple the Crisis and Infinite Wealth. Details on the README.
  • Add CB against owners of the Infinity Gauntlet and scatter the stones the empire has across the galaxy
  • Just as a note, I will not be re-adding the Infinity War events as the infinity war never worked as the AI just sat there and took it. It also had a lot of bugs associated with it and was just a giant pain in the ass.

Infinity Circuit
  • When using multiple stones at the same time, you gain an additional buff depending on the stones you are using.
  • Power -> Space - +50% Ship bombardment, Unlocks Power Stone Annihilation bombardment (Removed from Power Stone)
  • Space -> Time - +1000% Jump drive range (Space Stone modifier changed)
  • Time -> Reality - Random Chance at either +100% Shipyard, Planet or Megastructure construction speed.
  • Reality -> Soul - Random Chance at give +20% output to Minerals, Energy, Food, Consumer goods or Alloys
  • Soul -> Mind - +30% unity output, +20% Pop happiness
  • Mind -> Power - +20% Ship Fire Rate, + 40% Army Morale

Power Stone Rework
  • Made Power Stone bombardment 5x more likely to kill pops (Bug, was supposed to be this powerful)
  • Power Stone Bombardment removed from the stone and added to the infinity Circuit

Time Stone Rework
  • Made Time Stone modifier cooldown slightly shorter than the stone cooldown. (Bug, Couldn’t use the Time Stone effect on desired planets as they already had the effect)
  • Active effect changed to increase megastructure building speed modifier from 50% to 100%

Mind Stone Rework
  • Mind Stone now gives a relationship malice like all the other stones.
  • The Active effect is now usable by all empires
  • Now gives +500% diplomatic weight and +8 envoys when used

Soul Stone Rework
  • Changed cooldown from 5 years to 10
  • Soul Stone can now be used by all empires
  • Added spiritualist attraction for active effect of the Soul Stone
  • Changed the Vormir event to make the choice more meaningful
  • Soul stone leaders are now immortal and are now killed via event (Fixes synth exploit)
  • All Soulborn trait buff’s removed they are now just generic level 10s

Space Stone Rework
  • Space stone now gives Jump Drive -90% cooldown for 10 years (Old effect moved to the Infinity Circuit)
  • Passives remain unchanged but need to be looked at

Update: 18 Mar, 2020 @ 3:25pm