Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I briefly disabled the mod for reasons and continued on with my savegame, and when I re-enabled the mod obviously the stones are gone now. I've added my empire's stone and one by my neighbouring empire through console commands, but I don't know if the other empires' stones would've been affected.
What steps should I take so that my save, and accompanying events, occur as normally as possible - or is the save broken in this regard?
Miles Prower - I looked at adding that before but is was glitchy so I decided not to add it.
I was just wondering where you could find the option to trade a stone. Because I can't see it anywhere and I would really like not to have to claim it by force since it's current holder is in my federation. So where can I find it? Or does it only pop up under certain circumstances?
Anyway great mod!
Did the empires that survive not get targeted at all or just had a new pop remaining.
modifier = {
factor = 0
has_star_flag = empire_cluster
}
or something similar to prevent the systems from being in advanced AI starting territories, previous game I had 4 stones spawned in AI clusters, was kinda sad