Ravenfield

Ravenfield

Springfield 1861 Rifle-Musket
Showing 1-10 of 12 entries
< 1  2 >
Update: 8 Sep, 2021 @ 1:47pm

Unity 2020 Compatible

Update: 18 May, 2021 @ 5:39pm

2.0

  • This will probably be the final update unless I decide to do a total remake, and so it's 2.0.
  • Fixed a bunch of duplicated edges and stuff

Update: 23 Mar, 2021 @ 8:52am

1.9

  • New third person model with better shading

Update: 14 Jan, 2021 @ 10:07pm

1.8

  • Fixed the cock to not actually end up missing the percussion cap
  • Smoke effects travel slower

Update: 6 Oct, 2020 @ 9:20pm

1.7

  • Finally found out what was causing the barrel to be sharp, a series of edges that had no connections to them. They weren't counted as doubles, oddly enough.

Update: 21 Aug, 2020 @ 1:09pm

1.6

  • New fire sound
  • Different 3rd person muzzle transforms
  • Other minor tweaks and fixes

Update: 19 Aug, 2020 @ 10:51am

1.5

  • Tweaked animator system, now it should just work fine, if a bit stiff at times.
  • New Minie Ball projectile model
  • Damage dropoff increased to 200 and AI range to 300

Update: 16 Jun, 2020 @ 12:58pm

1.4

  • Removed MAC-compatible variant in lieu of just getting rid of the tracer effect altogether and just leaving it as the ball.
  • Tweaked animator system

Update: 9 Jun, 2020 @ 12:03am

1.3

  • Added test-run Mac-compatible variant, which removes the musket ball's tracer effect

Update: 7 Jun, 2020 @ 11:01pm

1.2

  • Updated to Texas Steve's animation set, there is an error with the kick, but otherwise it seems to work reasonably well - in all reason it's better than my old animation set, plus the kick looks like you're waiting for the command to give fire!
  • Increased damage to 195
  • Some other minor tweaks to the projectile (as well as it is a trail now)
  • UV-mapped the main Springfield