Rivals of Aether

Rivals of Aether

Mii Brawler
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Update: 24 Jul, 2020 @ 2:41pm

v2.2

General :
> Increased Jumpstart: 4f -> 5f (to be more in line with base cast)
> Fixed the way several moves that had the effect of "grabbing" the opponent would interact with super armor.
> Whifflag added to Fstrong, Nair, Fair, Bair, and Uspecial[1].

Jab :
> Increased Startup: 2f -> 3f (hitbox active frame 4 to be more in line with base cast)
> Adjusted the shape of the hitboxes.

Utilt :
> Width of the second hitbox decreased to be less disjointed.

Dash Attack :
> Increased Ending Lag: 9f -> 12f

Fstrong :
> Base Ending Lag slightly lowered to adjust for new whifflag (it already had like 60 frames of ending lag).

Ustrong :
> Increased Startup: 8f -> 10f
> Decreased Base Knockback of the strong hits: 10 -> 9.5
> Adjusted position of the above hitbox to be higher off the ground, to make it harder for it to hit grounded opponents behind you.

Dstrong :
> Increased Startup: 8f -> 9f
> Decreased Knockback Scaling of the front hit: 0.75 -> 0.70
> Increased Knockback Scaling of the back hit: 0.70 -> 0.75
It feels cooler to hit with the back hit on purpose so I made the back hit the stronger out of the two.

Uair :
> Increased Landing Lag: 4f -> 8f
> Increased Ending Lag: 18f -> 19f

Bair :
> Base Ending Lag slightly lowered to adjust for whifflag.

Nspecial[2] :
> Increased Startup of the punch: 8f -> 11f
> Decreased Knockback Scaling of the fully charged punch: 1.4 -> 1.15
> Decreased Knockback Scaling of the fully charged punch sourspot: 0.9 -> 0.85
apparently people didnt like dying at 70

Fspecial[2] :
> Fixed a bug that would require the player to perform the opposite input in order to B-reverse the move.

Fspecial[3] :
> Decreased Damage of the launcher hit: 15 -> 14

Uspecial[2] :
> Decreased Base Knockback of the launcher hit: 5 -> 4
> Increased Knockback Scaling of the launcher hit: 0.75 -> 0.87
> Fixed a bug that would cause Mii Brawler to die instantly.

Uspecial[3] :
> Increased Startup: 3f -> 5f
it was frame 4 lol

Dspecial[1] :
> Decreased Damage of the initial hit: 5 -> 4

Dspecial[3] :
> Decreased Base Knockback of the counter hit: 10 -> 8
> Decreased Knockback Scaling of the counter hit: 0.85 -> 0.8

Misc :
> Added Miiverse support.

Update: 22 Jul, 2020 @ 4:48am

v2.1

General:
> Fixed the sound effects of several moves to play slightly earlier than they already did.
> In Practice Mode, the Special Selection Menu will stay out until the player is finished selecting all their moves.
> Added css_draw script.

Update: 21 Jul, 2020 @ 12:33pm

v2.0

General Gameplay :
> SPECIAL MENU IS LIVE! Mii Brawler now has 12 total specials to choose from during round start. Please refer to the Workshop page description for more information on the menu and specials.
> Due to this change, Mii Brawler's "default" moveset at the start of the round will be 1111. Of course, the old moveset, 1322, will still be available.
> Mii Brawler now benefits from another slight new gimmick: B-reversing. On Shotput, Burning Drop Kick, and the charge of Ultimate Uppercut, inputting the opposite direction immediately after pressing special will reverse your momentum and turn you around, similar to b-reverses in Smash Bros. This is separate from turnaround specials, which are when you input the opposite direction right BEFORE pressing special. You can even combine both to pull off a wavebounce like in Smash Bros by pressing the opposite direction, special, and then forwards.
> Increased Pratfall Land Time: 12 -> 17


Dtilt :
> Decreased Active Frames: 4 -> 3
The hitbox was out for longer than it should have been, causing it to be disjointed for a frame while Mii Brawler's leg recedes.

Nair :
> Decreased Early Hit Damage: 8 -> 5
lol

Bair :
> Adjusted the position of the hitbox to fit the animation better.
> Decreased Knockback Scaling: 1.0 -> 0.9
> Increased Landing Lag: 8 -> 10
> Decreased Damage: 10 -> 8

Uair :
> Very slight adjustments to the sprite. As a result the hitbox is like, 2 pixels higher.

Dair :
> Decreased Knockback Scaling: 0.95 -> 0.80

Dash Attack :
> Decreased Early Hit Damage: 9 -> 8

Nspecial :
> Decreased Endlag: 39f -> 34f
> Resprited the animation to fix size inconsistencies. The Shotput is the same size, only Brawler's throwing animation has been changed.
> Completely reworked projectile behavior. Now functions more similarly to its Smash Ultimate counterpart, disappearing after the third time it touches the grand and losing speed, damage, and knockback after each bounce.
> Shotput now benefits from B-reverses and wavebounces.

Fspecial :
> Suplex no longer puts Mii Brawler in pratfall. Instead, it can be used once in the air. Restored on walljump, and Mii Brawler will get it back when hit.
> Adjusted the way the opponent is moved during the duration of the Suplex to look more natural.

Uspecial :
> Fixed an issue where speed was erroneously applied during hitpause.
> Adjusted the way speed works towards the end of the move to make it easier for the player to control.
> Fixed a bug where speed was halted in the middle of the move, causing it to temporarily stop in place. Should feel much more smooth now.
> Increased (Decreased?) Vertical Speed applied throughout the move: -4 -> -4.5
> Decreased Horizontal Speed when holding forward: 7 -> 6.5
> Increased Hitpause of the multi-hits: 1 -> 2 (should mostly be an aesthetic change)
Helicopter Kick used to unintentionally travel further when you hit an opponent due to the way speed was programmed. The move's distance has been slightly buffed in general now that that is removed, and hopefully the touch-of-death combos will be slightly weaker.

Dspecial :
> Mii Brawler will be able to use Feint Jump again without touching the ground if hit out of the move.
> Friction of the kick landing is noticeably decreased.
> Mii Brawler can edge cancel the kick landing.
> Holding down during the jump will allow Mii Brawler to pass through platforms during it.
> Decreased Horizontal Speed of the kick: 12 -> 11.5
> Decreased Vertical Speed of the kick: 10 -> 9.5

Misc :
> Toon Link Pictograph support added.
> Abyss Runes added.
> Adjusted the sprite offset of several grounded animations so Mii Brawler's feet are properly on the ground. Previously, the sprite dipped one pixel into the ground.
> Early Access alt skin no longer has shading.
> Added a new 7th alt, the "Classic" skin. While using this skin, Mii Brawler's moveset will always be 1322 and all menu functions will be disabled. Just for anyone out there who really wants to play the old Mii Brawler and doesn't care about any new special moves.
> Several animations have been touched up or redone to varying degrees to look good.
> Changed coloring on Helicopter Kick and Feint Jump to be more similar to their menu icons.

Update: 27 Mar, 2020 @ 3:01pm

v1.1

Patch Notes:

General :
> MAX FALL SPEED DECREASED: 19 -> 10
Don't ask me why it was 19, I think I mistyped that and never noticed. Anyway, now you won't instantly sink down and die offstage.
> Air Accel decreased: 5 -> 3.5
> Roll speed decreased: 10 -. 8.5
> Hurtboxes of many moves adjusted to be less disjointed, such as ftilt, dtilt, and fair.

Jab:
> Adjusted the buffer to make timing each individual jab more consistent.
> The first hit of jab no longer causes the opponent to leave the ground, similar to jabs of the base cast.
> Adjusted the sprite of jab 1 to look more clear.

Nair :
> Increased startup: 3 -> 4
> Increased Late Hit Knockback Scaling: 0.4 -> 0.45
> Early hit of nair is now techable.

Fair :
> Fair 1 is techable.
> Fair 1 Knockback Scaling added: 0 -> 0.1
This should remove fair 1 zero-deaths while still letting fair 1 confirms be possible at higher percents.
> Decreased the size of fair 2's hitbox. Sprite and hurtbox adjusted to match.
> Decreased fair 1 Damage: 3 -> 2
> Decreased fair 2 Damage: 5 -> 4
> Decreased fair 2 Knockback Scaling: 0.55 -> 0.5

Uair :
Oh boy.
> Increased startup: 6 -> 7
> Increased endlag: 17 -> 18
> Decreased active frames: 6 -> 5
> Decreased the size of all three hitboxes. Sprites and hurtboxes adjusted to match.
> Increased hitpause scaling: 0.2 -> 0.25
> Decreased damage: 7 -> 6
Hopefully these changes will keep uair a potent combo move while making its size and speed nowhere near as overwhelming.

Dair :
> Resprited the move to fix size inconsistencies. As a result, the hitbox is smaller.
> Decreased Late Hit active frames: 2 -> 1
> Decreased endlag: 20 -> 17
> Decreased Spike Knockback Scaling: 1.1 -> 0.95
> Decreased Late Hit Knockback Scaling: 0.75 -> 0.7

Fstrong :
> Decreased Knockback Scaling: 1.0 -> 0.95

Ustrong :
> Increased Sweetspot Base knockback: 8 -> 10
> Decreased Sourspot Knockback Scaling: 0.75 -> 0.7

Nspecial :
> Decreased Knockback Scaling: 0.8 -> 0.75
> Increased Projectile Gravity: 0.8 -> 0.9

Fspecial :
> Fixed a bug that would cause the opponent to be teleported into the grab when its used while they were in hitpause from another attack, such as Shotput.
> Whiffing the grab now puts Mii Brawler in pratfall.

Uspecial :
> Resprited the move to fix size inconsistencies. As a result, the hitboxes are smaller.
> Mild adjustments to the way Mii Brawler is moved when a direction is held.
> Decreased horizontal speed when holding forward: 10 -> 7
> MULTIHITS NOW CONNECT PROPERLY.
> Decreased Finisher Base Knockback: 6 -> 5
> Decreased Finisher Knockback Scaling: 0.95 -> 0.75
> Decreased Multihit Damage: 2 -> 1
> Increased Finisher Damage: 3 -> 4

Dspecial :
> Fixed a bug that would cause the first frame of the animation to be played when the player tried to use the move again without having touched the ground.
> Hspeed of kick increased: 10 -> 12
> Vspeed of kick increased: 8 -> 10
> Increased Knockback Scaling VS grounded opponents: 0.65 -> 0.75
The kick travelling further means its hitbox covers a longer distance, but it will be harder to recover after using it.

Update: 24 Mar, 2020 @ 8:01pm

v1.0