Rivals of Aether

Rivals of Aether

Nade
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Update: 11 Jun, 2020 @ 12:02am

v1.13
FIXES
-grenade dair can be parried properly
-added special parrying logic to fspecial and uspecial
-performing dacut no longer disables next pistol dattack hitbox
-can no longer drift during hitpause of grenade bair tipper

BALANCES
jab
- pistol damage 6 4 4 -> 4 4 6
- grenade damage 5 5 6 -> 4 5 6


utilt
- endlag frames 21 -> 17
- gunshot damage 7 -> 9
- top hitbox size reduced

ustrong
- damage 4 4 6 -> 2 2 4

dair
- damage 12 -> 9

cover grenade
- gravity normalized to behave like other grenades

aerial fspecial
-body hitbox angle 10 -> 40
-gunshot angles 0 -> 35
-initial dash hitbox only hits once (lifetime 12 -> 7)

grenade dstrong
- hit 1 damage 15 -> 16
- hit 1 kb scaling 0.9 -> 1

grenade fspecial
startup frames 16 -> 14
-total frames 48 -> 34

grenade uspecial
-startup frames 16 -> 14
-total frames 44 -> 34

grenade bair
-sour hitbox split into early and late hitboxes
-early lifetime 4, then late lifetime 8 (total 12)
-early damage 9
-early kb scaling .6
-late damage 6
-late kb scaling .3
-sweetspot damage 15 -> 12
-sweetspot explosion size slightly enlarged

grenade fair
-startup frames 14 -> 10
-pistol endlag frames 6 -> 9
-grenade smack endlag frames 18 -> 10

grenade uair
-startup frames 18 -> 16
-all damage values -> 10
-kb scaling on side and top hitboxes -> .7
-angles on all hitboxes except sweetspot spike -> 75

grenade dair
-force flinch removed
-diving hitbox matched more to visual
-diving base kb 5 -> 7
-diving kb scaling 0 -> .7
-diving damage 8 -> 12
-bounce vsp always -3
-landing angle 85 -> 45

grenade utilt
-base knockback on all hitboxes -> 9
-kb scaling on all hitboxes -> .3
-startup frames 13 -> 9

grenade dtilt
-hit 1 base kb 6 -> 4
-frames between hits 11 -> 9

grenade ustrong
-explosion base kb 8 -> 9
-explosion kb scaling .85 -> 1.1

grenade dstrong
-hit 1 kb scaling 0.9 -> 1

explosion
-radius 75 -> 45
-angle 70 -> 45
-base kb 8.5 -> 8
-kb scaling 1.1 -> .6

explosion on traps, grenade ftilt and grenade bair have original base kb of 8.5 and kb scaling of 1.1

Update: 20 May, 2020 @ 4:03am

v1.12
ADDITIONS
-Improved grenade ustrong visibility
-Improved grenade dstrong visibility

BALANCES
grenade dair
- bounces on hit, the longer the fall the higher the bounce
- falling hitbox damage 4 -> 8
- falling hitbox base hitpause 5 -> 7
- falling hitbox hitpase scaling .2 -> .4
- landing hitbox damage 10 -> 14
- added bounce animation window and 8 frame cooldown before being able to gdair again
- automatically ends after 25 -> 35 frames

grenade nair
- added lingering hitbox to backward hit

dattack
- ground friction on window 3 = 0.2

dacut can now be cancelled after 2 frames into window 2 or during window 3, if cancelled during window 2, automatically moves to window 3 for 4 frames then performs g utilt.

Update: 17 May, 2020 @ 9:25pm

v1.11a
HOTFIX:
Aerial traps no longer block projectiles.

Update: 17 May, 2020 @ 8:56pm

v1.11
FIXES:
-Grounded trap no longer blocks projectiles

BALANCES:
grenade uair:
-damage 12 -> 9
-kb scaling 0.2 -> 0.6
-hitpause 6 -> 8
-decreased hitbox coverage, redrew smear to match
-added hitbox to front of attack, angle 65
-added sour hitbox to maintain inside coverage but punish poor spacing, angle 80

grenade fair
-kb scaling 0.65 -> 0.75

nspecial
-take out grenade 49 -> 37
-put away grenade 45 -> 37

grenade utilt
-added sour hitboxes to better hit inside of Nade
-added hitboxes to utilt to follow animation better

fair
-Nade gets a slight vsp boost per hit, vsp is set to 0 first if vsp is greater than 0.

-moved dacut window to window 3, window timer > 5

-Nade now takes 33% of the hitstun duration from his own grenades to prevent immidiately cancelling all momentum.

Update: 29 Apr, 2020 @ 1:43pm

v1.1
FIXES:
-fixed left nair hitbox not lasting long enough
-fixed grenade bair sweetspot explosion not damaging player
-fixed grenade uspecial using custom gravity
-fixed player colour during fspecial vault

BALANCES:
grenade dair:
-can now be cancelled up to 18 frames into the landing
-cancel can be done opposite to the way you're facing by holding in that direction
-fall state ends automatically after 25 frames
-widened falling hitbox
-widened landing hitbox
-landing hitbox knockback 5 -> 7
-landing hitbox knockback scaling 0 -> 0.3
-can now drift horizontally during fall
-added stall before fall

utilt:
-increased coverage
-added launcher hitbox

grenade nair:
-startup1 12 -> 9
-active1 4 -> 3
-knockback1 9 -> 7
-endlag1 4-> 3
-startup2 6 -> 3
-endlag2 15 -> 10

grenade utilt:
-startup 18 -> 13
-endlag 21 -> 15

grenade bair:
-startup 12 -> 10

grenade jab:
-jab1 startup 8 -> 7

grenade dtilt:
-second hit angle 361 -> 90

fspecial:
-super armour gained 4 frames after attack is pressed rather than 0

-grenades no longer put nade in hitstun

ADDITIONS
-Added runes
-Added aerial pistol side special
-Added aerial pistol down special
-Added aerial animations for grenade uspecial, grenade fspecial, and nspecial
-Resprited fstrong
-Added player colour to balloons in all states

Update: 2 Apr, 2020 @ 1:58am

v1.01b

- Restored normal sounds from those made for april fools (gottem)

Update: 31 Mar, 2020 @ 7:04pm

v1.01a
- Hotfixed sounds that were too loud

Update: 31 Mar, 2020 @ 5:47pm

v1.01

Fixes:
- Fixed disjoint on grenade downtilt
- Fixed repeated parry noise when parrying own explosion
- Fixed parry lag when parrying own explosion
- Fixed softlock when shooting grenade when in parry state
- Set tag to finished
- Fixed a lot of sound playing after the hitpause, but kept gunshot sounds, as doing this would often drown out hit sounds, as well as have gunshot sounds play without the gunfire animation when being interrupted.
- Fixed idle frames at the beginning of attack animations

Balance:
- Added hitpause to grenade explosion (Thanks to Supersonic on extended workshop discord)

Additions:
- Full sound redesign

Update: 25 Mar, 2020 @ 3:11pm

v1.0