Space Engineers

Space Engineers

[Obsolete] RivalAI
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Update: 13 Aug, 2020 @ 10:56am

fixed crash with Protobuf in Condition Profiles

Update: 13 Aug, 2020 @ 10:12am

- Bug fix for MovementScore
- Added additional Counters Options
- Added DespawnNear/Far Trigger Types

Update: 9 Aug, 2020 @ 9:08am

- Added fixes for GenerateExplosion
- Added mod cutoff Sync Distance for DS using Selective Physics Updates (minimum is 10000m)

Update: 1 Aug, 2020 @ 2:03pm

Fixed some issues with targeting
Fixed issue with Behavior Switch not properly handling triggers.

Update: 25 Jul, 2020 @ 9:16am

Fixed some bugs with Chat Profile creating GPS and Condition Profile target context stuff

Update: 24 Jul, 2020 @ 1:04pm

- Lightning Control Action
- Barrel Roll and Ramming Action
- DebugDraw (indicates where an NPC is flying to / current waypoint)
- Targeting System Movement Score and Line of Sight filters
- New Target Context Conditions in Condition Profiles
- Secondary and Tertiary Autopilot Profile support (behaviors/actions will be available later that use these)
- Chat Profile Messages can use `{GPS}` to include the current position of an NPC in a chat message.
- Action to Remove Known Player Locations
- TargetNear/TargetFar/PlayerFar have been added to Trigger Types
- Ability to pad distance from target in AutoPilot Profile

Along with all that, some general fixes and improvements have been made to Autopilot and Targeting as well, so they should be a little more sharp than before!

Update: 10 Jul, 2020 @ 6:35am

Update: 8 Jul, 2020 @ 1:08pm

- Major Rewrite of Autopilot (Vanilla autopilot completely replaced)
- Introduction of Autopilot Profiles (attach to behavior profiles)
- Reworked Offset Waypoint calculations (should help with Horsefly and Strike behavior pathing)
- Added 'Chance' tag to Action Profiles
- Other minor bug fixes

Update: 16 Jun, 2020 @ 4:47pm

0.20.0
- Fixed issue with Command Triggers

Update: 16 Jun, 2020 @ 3:43pm

0.19.0
- Minor bug fixes and additional logging to Command Triggers