Space Engineers

Space Engineers

[Obsolete] RivalAI
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Update: 11 Jun, 2020 @ 6:33am

Update: 9 Jun, 2020 @ 4:17pm

Update: 9 Jun, 2020 @ 3:23pm

Update: 27 May, 2020 @ 9:29am

0.12.0

- Addressed issue with GenerateExplosion and IgnoreVoxelDamage
- Fixed bugs in Condition Profile Block Watchers
- Fixed issue with block collecting not accessing subgrids properly.

Update: 24 May, 2020 @ 6:24pm

0.11.0

Fixed failure in Safezone Check that prevented behaviors from processing correctly.

Update: 24 May, 2020 @ 10:40am

0.10.0

Added additional crash fixes for CoreBehavior.Trigger somehow being null.

Update: 23 May, 2020 @ 2:36pm

0.9.0

Features (Actions):
- GridEditable
- GridDestructible
- RecolorGrids
- Added Option To Ignore Voxel Damage for GenerateExplosion

Behaviors:
- HorseFighter

Bugs:
- Fortified RemoteIsWorking() against Null Exceptions
- Minor Optimization to Block Collecting when Acquiring Target.

Update: 21 May, 2020 @ 11:38am

- disabled debug draw

Update: 21 May, 2020 @ 8:21am

Features:
- Added 'Compromised' trigger (activates when remote control stops working)
- Grid Thrust now takes into account when RotationDirection is set via Action
- Added 'GenerateExplosion' Action
- Added support for Sandbox Booleans and Counters (these are stored in the save as opposed to the individual drones)

Bugs:
- Fixed issue with players not in Cockpit being ignored by Targeting
- Fixed Beacons not being recognized by Targeting
- Fixed Vanilla Collision Avoidance Tag Not Activating

Update: 17 May, 2020 @ 6:43am

Major Features:
- Complete Targeting System Rewrite & Overhaul
- Weapon System Rewrite for Better WeaponCore Compatibility

Trigger & Action Features:
- Ability to switch between Target Profiles
- Change Block Names
- Force Despawn
- Various Target Related Triggers
- Behavior Specific Triggers
- Change Inertia Dampener Mode
- PlayerNear Trigger Can Use Antennas of Specific Name
- Chat Profiles Can Send To All Online Players
- Staggered Self Destruct
- Change 'Forward' Rotation Directions For Some Behaviors/Modes

Bugs & Fixes:
- Fixed crash when reputation notifications overload Keen Notification System.
- Fixed WeaponCore blocks not firing properly
- Fixed various crashes related to ownership manager
- Fixed TerminateBehavior not stopping autopilot
- Fixed Bad Framerate / Stalling with existing NPCs in world (fixed with targeting rewrite)
- Fixed some subgrid weapons not being able to fire (they still need to be roughly in one of the 6 grid directions)

Other:
- Revamped Debug Commands