RimWorld

RimWorld

Medicine Expanded
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Update: 16 Sep, 2021 @ 6:53pm

[Auto-generated text]: Update on 9/16/2021 6:53:21 PM.

Update: 26 Feb, 2021 @ 2:45pm

Fixed Opimol draining the soul of every victim it kills. Sorry about that.

Opimol should be a bit safer to use now.

Update: 10 Aug, 2020 @ 3:54pm

[Auto-generated text]: Update on 8/10/2020 3:54:56 PM.

Update: 7 Jun, 2020 @ 5:08pm

UPDATE v1.1.2

Adjusted the opimol addictiveness & tolerances to be more friendly to gameplay.
Rest attributes were backwards. Now they make pawns more tired as intended

Update: 5 Jun, 2020 @ 11:02pm

UPDATE v1.1.1

Adjusted the stats of the opimol line of drugs to be more uniform. Fixed some of the stats that were backwards.

Update: 13 May, 2020 @ 1:35pm

Updated Japanese

Update: 12 May, 2020 @ 8:03pm

UPDATE v1.1

Balance pass on all pain medicines. Pain Offset:
Acetamol: -25%
Opimol: -45%
Vicomol: -75%
Oxymol: -95%

Pain medication duration has been balanced. Increased duration.
Addictiveness lowered a tiny bit for all drugs. Oxy is more addictive than Yayo, the others are tiered down from there.

Opimol causing immediate overdose has been fixed. Sorry.

Update: 12 May, 2020 @ 7:50pm

See above.

Update: 4 May, 2020 @ 11:15pm

UPDATE v1.0.6 redo

Tuned the costs of each drug. New amounts are...

Acetamol: 1 wood log and 1 herbal medicine
Immunitol: 1 herbal medicine, 3 smokeleaf leaves, and 1 steel
Opimol: 1 herbal medicine and 3 psychoid leaves
Vicomol: 1 opimol and 1 neutroamine
Oxymol: 2 opimol, 1 neutroamine, and 10 silver


GODDAMNIT

Update: 4 May, 2020 @ 11:14pm

Tuning