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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009251849
Made slight changes to recipes and researches to make them more convenient. More description in my mod description.
Opimol should be a bit safer to use now.
Adjusted the opimol addictiveness & tolerances to be more friendly to gameplay.
Rest attributes were backwards. Now they make pawns more tired as intended
Balance pass on all pain medicines. Pain Offset:
Acetamol: -25%
Opimol: -45%
Vicomol: -75%
Oxymol: -95%
Pain medication duration has been balanced. Increased duration.
Addictiveness lowered a tiny bit for all drugs. Oxy is more addictive than Yayo, the others are tiered down from there.
Opimol causing immediate overdose has been fixed. Sorry.
Tuned the costs of each drug. New amounts are...
Acetamol: 1 wood log and 1 herbal medicine
Immunitol: 1 herbal medicine, 3 smokeleaf leaves, and 1 steel
Opimol: 1 herbal medicine and 3 psychoid leaves
Vicomol: 1 opimol and 1 neutroamine
Oxymol: 2 opimol, 1 neutroamine, and 10 silver
Added Immunitol: an injection that greatly improves a pawn's immunity system for a short time. Take infrequently.
Not joking (you can see it in the description) but I legit forgot to add psychoid leaves to the cost of opimol. So... uh. This fixes that. Sorry if this fucks your plans up. Was intended all along.
Increased the market value of all drugs.
Thank you for update!
Adjusted the addictiveness and nastiness of Vicomol and Oxymol. They were... kinda insanely addictive. Fun is more important to me than realism for this particular mod.