Counter-Strike 2

Counter-Strike 2

df_turm - Fenestration Gamemode
Showing 1-8 of 8 entries
Update: 30 May, 2020 @ 11:55am

- fixed no buyzone

Update: 26 May, 2020 @ 11:05am

- Removed spleef ground
- Made spawn room larger
- Placed rescue zone back to old place

Update: 25 May, 2020 @ 6:25am

- Maybe a bad idea, but to remove the exploit of destroying the bottom glass from spawn, the floor of the spawn room is now breakable after hostage pickup.
- Rescue zone moved

Update: 21 May, 2020 @ 1:14pm

- Made floor of spawnroom thinner. Ts can now wallbang the floor to damage cts that stayed on the spawnroom to damage the breakable glass from a save distance. Destroying the glass opens a direct drop to the hostage rescue zone

- adjusted cover placement at some places

- Added new possible dropdown below the first plateau. This allows players to get to the other teams side, but they lose 89 hp while doing so. Sounds like a fair tradeoff

- Moved cover away from the sides of catwalk so you can sneak on both edges, if you want to hide from an enemy somewhere below you

- added a few pipes to once again completly changing the appearance of this beautyful map!

- fixed some textures

Update: 14 Apr, 2020 @ 6:10am

- Glass in spawn room can no longer be destroyed by moltovs
- Removed strafe jump to the other spawn side. Testing will show if this way a good desicion
- added important decoration to the map, completly changing the overall looks. ;)

Update: 10 Apr, 2020 @ 8:08am

- glass in spawn room can no longer be penetrated by AWP & deagle
- reduced bottom glass hp from 1200 to 800
- adjusted cover placement

Special thanks to Cousin Vladimir & Noiz for their feedback!

Update: 9 Apr, 2020 @ 1:50pm

- changed name from cs_turm to df_turm

Update: 9 Apr, 2020 @ 1:13pm