Counter-Strike 2

Counter-Strike 2

df_turm - Fenestration Gamemode
12 Comments
yolokas  [author] 26 May, 2020 @ 11:06am 
@egglord
yeah just wanted to see how that would turn out^^
I removed the spleef floor and made the spawn room bigger in this new update.
egglord 26 May, 2020 @ 12:18am 
Hey man, I recommend adding an invisible brush under the spawn floor that removes when the wall goes up. The map is basically minecraft spleef right now, it's aids
yolokas  [author] 20 May, 2020 @ 9:20am 
Awesome, thanks for the headsup :winter2019happybulb:. I'll do a another check-up to make sure its in perfect condiditon to be tested! :microraptor:
3kliksphilip 20 May, 2020 @ 1:08am 
I really like the idea of this one, will feature on the servers next week
yolokas  [author] 14 Apr, 2020 @ 6:12am 
After some more testing I doomed the strafe jump in spawn too powerfull. It is now blocked off! :csgoskull:
Thanks T1mure for your feedback on this! :Rockstar:
yolokas  [author] 13 Apr, 2020 @ 7:29am 
Iam not sure either to be honest :microraptor:, could be a fun gimmick or an overpowered way for the CT's to slow the T's rush down. Unfortunately I hadn't had a chance to playtest this with enough players, so I think I'll keep this in, at least for the moment. :marcothecook:
Master of All I Survey 13 Apr, 2020 @ 7:11am 
So I'm not sure if its intended but after the walls rise you can just strafe jump around to the other side of the glass. Other than that great work! especially I liked the grenade hole in spawn
yolokas  [author] 10 Apr, 2020 @ 8:12am 
Thanks!
Also just updated the map. You can now no longer shoot through the glass in the spawnroom with ANY weapon and the bottom glass has only 800 instead of 1200 hp, which is around 1,5 AK47 mags. :cozywowscap:
AlrexX 10 Apr, 2020 @ 7:59am 
great map!
yolokas  [author] 10 Apr, 2020 @ 7:16am 
@Noiz
Thanks for the feedback! I think the glass hp is fine if you are playing in an actual team and cooridnate the damage. However I haven't tested it in an actual game yet. I might lower it a bit though.
Also the nav mesh is supposed to look like that. Otherwise the bots wouldn't be able to use all the routes. The Ramps are only placed on possible dropdowns, so they don't run into their own deaths.

@Cousin Vladimir
Thanks, forgot to test it with high-caliber weapons. As there already is a block_bullets brush I'll have to see how I can fix this.
Ducker 10 Apr, 2020 @ 7:03am 
The glass at spawn is easily penetrated by snipers and deagles, you should probably add a block_bullets texture there.
Noiz 10 Apr, 2020 @ 4:59am 
You should delete the nav mesh ther rebuild it because the bots think that there are ramps that don't exist. Also lower the hp of the glass window at the bottom and everything else is fine.