Shadowrun Returns

Shadowrun Returns

Nightmare Harvest
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Update: 29 Dec, 2013 @ 8:54pm

- fixed a weird bug when going back to the Candy Shoppe after completing the story event there.

- moved some props around at The Meet to provide a little more cover and make it less likely that your allies will trap you in corners.

Update: 29 Dec, 2013 @ 3:17pm

- Undeground fight. Since I can't seem to replicate the error some are getting with the scientist not talking after you've dealt with your allies and/or enemies, I added a redundant function that should allow you to trigger the conversation manually by speaking with him.

Update: 29 Dec, 2013 @ 12:08pm

- Cleaned up some of the scenery buildings in the hub area.

- Fixed the AI bork in the "meetup" scene and played with the difficulty. Should be a *slightly* easier fight now.

Update: 26 Dec, 2013 @ 9:06pm

Polish and tweaks.

Update: 26 Dec, 2013 @ 5:18pm

Polish

Update: 24 Dec, 2013 @ 4:01pm

- Fixed a broken conversation node in the "Underground" level that was stopping some people from progressing.

- Lowered the charisma requirement to get the Receptionist out on a date.

- Other bug fixes, polishes.

Update: 24 Dec, 2013 @ 12:23am

- Minor bug fixes and polishes.

Update: 23 Dec, 2013 @ 12:28pm

What-what!?

- Removed HP buffing items from the mod to address an issue where HP buffs would compound when visiting new areas, effectively making you invincible by mid-game. Should help balance in the short term, but I'm still investigating the root cause.

Update: 23 Dec, 2013 @ 1:20am

Okay!

- Fixed an issue where rigger players didn't have room to move inside the elevators at the 628

- Tweaked the ally AI in the 628.

- Tweaked the enemy AI at the candy shoppe

- Added location descriptions to buildings in the hub area to help you find your way around.

- Added mid-range magic to the "Milk Lane" shop accessible from Shannon's computer.

Update: 22 Dec, 2013 @ 1:27pm

- Located the root cause of the AI error in the 628. Should work as intended now.