Shadowrun Returns

Shadowrun Returns

Nightmare Harvest
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Update: 19 Feb, 2014 @ 9:27pm

Hopefully fixed a pathing issue some were experiencing in the appartment.

Update: 9 Feb, 2014 @ 7:35am

You can no longer kill the teleporter-operator by accident in the comanche camp.

Update: 1 Feb, 2014 @ 10:02pm

Update: 1 Feb, 2014 @ 6:33pm

Bug fixes and polish.

Update: 12 Jan, 2014 @ 9:54am

- Still trying to figure out what's causing the glitchiness in the "Underground" area for some people. I had a hunch it had something to do with corpse persistence being shonky, so that's disabled now. If you get that error PLEASE post it to the bugs forum with as detailed of a description of your choices and the conditions as you can remember. I can't seem to reproduce the problem myself, so the more data I have to work from, the better.

- Fixed some typos, etc.

Update: 9 Jan, 2014 @ 7:12pm

- Cleaned up some triggers in the underground to hopefully help those experiencing the bug where a character will speak from beyond the grave in the final confrontation.

Update: 4 Jan, 2014 @ 2:31pm

Last one for today!

Fixed a broken trigger that wasn't addinng a mission item that gave you the Warehouse Hideout's address (which you need if you want to approach that area s certain way).

Fixed a broken trigger that was causing the candy shoppe to load funny when replaying it after doing it the non/less violent way.

Update: 4 Jan, 2014 @ 1:58pm

- Fixed a couple little bugs with going back into the candy shoppe if you take the less violent path. (I doubt this applies to many people yet since I just put the new path in last night, but the patch doesn't seem to be working with current saves. If, somehow, you managed to figure out how to do this between the hours of 10pm last night and 3:00pm today, don't try to re-start the fight with the bouncers or you will probably screw something up!)

- Added a couple things that should make the start of the game easier for less combat-centric builds.

- You may now only have one pair of science pants at a time.

Update: 3 Jan, 2014 @ 9:11pm

Patched!

- New Content! Based on feedback, added more stuff for hackers to do! Also, now there is a way to do Gunter's non-(er, less) violently if you are clever. There may be bugs with this stuff yet, 'cause it's new, so just let me know if you find any.

- Cleaned up some wonky triggers that was causing the Candy Shoppe to load slowly.

- Hopefully fixed the problem with some people getting caught in limbo between locations.

- Added fireball and manastrike to the high level magic merchant to try and even out the difficulty for mages at the end of the game.

- Ken will now apologize and heal you if he accidentally hits you with his sword. Still, watch where you're standing!

Update: 30 Dec, 2013 @ 3:44pm

- New content! In response to feedback, I've added a new way to approach the Shamju Corp heist.

- Plus the ushe' bug fixes and polish.