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Checked out the workshop and tried out this campaign, and I had a fantastic time as I did the main campaign. The jokes and humor in Nightmare Harvest made my experience all the more fun. I'll have to check out the books that were mentioned in the credits. Thank you for such a wonderful campaign!
I like a game that doesn't hold your hand 24/7, and there were only two times I had to look up on here what to do: the pink light and stealing the thingy from Yakuza (I wanted to side with them so I was hesitant)
Played as an elf shaman w/ solid rifle abilities (imported from base game campaign) and it was too easy, but that's my own fault for playing an OP character that has over 300 karma by the end of this campaign. Haste IV myself then cast shadow afterward for essentially a free haste cast.
Thank you Lockjaw, and congratulations!
IF YOU'RE CURIOUS WHAT'S UP WITH ME: I have been professionally writing videogames for about five years now (yay!). I helped write Watch Dogs Legion, and I was the lead writer on the Bloodline expansion. I'm currently lead writer on an unannounced project.
THANKS AGAIN. You are all wonderful.
Awesome work, omae !
My DMS play is long ago, but I think I liked your mod as much.
I will post my comments in suitable discussion threads, but generally speaking, I loved the story and the dialogues (even though English is not my native language), specially the fact that dialogues matter. I am usually less found than others about open-world, I prefer narrative adventures, so the only things that could have annoyed me were when I had to wander and suffer the repetitive loadings at each building enter/exit. I also would have preferred not to re-run an already cleaned building, but I understand this one helps people not being stuck due to lack of karma or nuyen.
Anyway, these thoughts are really subjective, and I loved my experience at the end of the day, so congrats again for your fine work.
If you play this mod, which I recommend, you should explore areas, go back to older areas. The maps aren't large and aren't complex, but there's something for every style of play. A fair amount of combat focus, but something for deckers, ways for magic to be useful, all sorts of good stuff. The dialogue is amusing to hilarious. It's just a super duper good romp.
Play this!
Thank you for what you created chummer.
And also I'm wondering, is that okay that enemies attack only my character (like 8 on 1) and ignor my allies?
-- I ran with an imported character. While it was nice to breeze through encounters to experience the story, I think the full experience should be creating a brand new one. If one starts to run into problems, then I think there are some "grinding areas" where one can earn money and karma.
I went to the Candy Shoppe, picked a fight with the trolls. Shot them all. Threatened with fembots, but they all ignored me and I ran to the stairs. Dealt with Gunter. He ran, the ladies were shooting at him as I returned. Explored the downstairs area now that the trolls were gone.
Found the murderer in the back. Strippers ran to help, but just stood there. Fistfought the murdered, he dead. All the strippers block the exit and do not move. I can't leave this room.
I'm pretty sure that means they accepted me as their friend and protector, and now I live there in peace with all my ladies of the evening.
The End.
The way it's structured is kind of hard to tell what to do next but if you let yourself get drawn in to the story (ie - read the journal) you'll be taken along for a wild ride. Only one fight was too difficult early on for my character but it got easier.
The (I'm assuming) final fight is damn near impossible for me.
I'm running a human adept with maxed strength, chi, and like 80% quickness/dodge, but I just keep getting dealt a bad hand for this fight. Is there any way to get your allies to use their revives on you?
As it stands, there's literally no other reason for giving revives to them, since they permadie due to not technically being in your party.
If there's one critique I can put up for this otherwise fantastic campaign, it's to let your two allies be controlled by the player, or at least let the player control them for 1 AP out of however many they have.
Explored every corner of the map. Checked every option but one question remained.
What on earth was that dark figure who looks like me inside the black glass?
Seriously. Creeped me out and saw the ending if not fought back.
The only problem I see is that sometimes, game help is lacking and you find yourself trying to understand where you are ane what you have to do, even when the instructions are clear.
Here, I have to steal intel for one group, which is difficult and that is normal.
But, I also have to establish a meeting between the two gangs and I have absolutely no clue how to do so, even though both leaders agreed to meet.
Maybe I missread something, or I missed a word in a sentense, but now I am just lost and and can't know what to do.
A simple "quest item" with clear instructions from both parts (which were given in RP !!!) should be here to remind me what to do if, let's say, I stop playing this game for 2 days, have a short attention span and can't come back to the npc to confirm dialogs.
That is the only true problem I see to this.
But combat design is extremely bad. Second major fight is essentially non-interactive, you get swarmed by lots of enemies who get to move first and just kill you right away. The only thing you can do is restart again and again to watch painfully slow animation and pray that RNG smiles on you. You can't talk your way out or just leave go somewhere else to prepare for this. Several restarts later you just stop bothering.
Such a waste, this could be a great story.
Do note however that close to the end, a fight room will lock out decker drones on the wrong side of a set of doors and generally make life miserable for that particular class archetype. Aside from that this was a thoroughly enjoyable experience from beginning to end. Much luck to you in the future!