Shadowrun Returns

Shadowrun Returns

Nightmare Harvest
600 Comments
bgatesvoodoodoll 25 Mar @ 7:01pm 
No this mod is another good reason to buy Dragonfall Directors Cut . Runs fine under DFDC.
Inkblot42 10 Dec, 2024 @ 8:07pm 
this mod is probably the best reason to buy shadowrun returns and not just the other two
dough boy 7 May, 2024 @ 4:59am 
I randomly decided to play Shadowrun Returns a few days ago after it sat in my library for years, and found myself enjoying it much more than I thought I would.
Checked out the workshop and tried out this campaign, and I had a fantastic time as I did the main campaign. The jokes and humor in Nightmare Harvest made my experience all the more fun. I'll have to check out the books that were mentioned in the credits. Thank you for such a wonderful campaign! :snaggletooth:
J19 Games 20 Mar, 2024 @ 12:45pm 
This is the most fun campaign I've played for SR: Returns so far. (it still works flawlessly in March 24' which I can't say for half of the campaigns I've tried)

I like a game that doesn't hold your hand 24/7, and there were only two times I had to look up on here what to do: the pink light and stealing the thingy from Yakuza (I wanted to side with them so I was hesitant)

Played as an elf shaman w/ solid rifle abilities (imported from base game campaign) and it was too easy, but that's my own fault for playing an OP character that has over 300 karma by the end of this campaign. Haste IV myself then cast shadow afterward for essentially a free haste cast.
Pabo 31 Dec, 2023 @ 11:43pm 
A fun mod with very good writing, up to par with the official campaign. Played through it on an old Linux laptop 2-3 years ago without any issues.
Thank you Lockjaw, and congratulations!
nikkipaniki 19 Aug, 2022 @ 3:52pm 
the ESP cant go through the next portal
Fabricated 10 Feb, 2022 @ 4:54pm 
I checked in on this and saw Lockjaw's post. Hell yeah, congrats.
Lapissed 2 Feb, 2022 @ 12:55am 
So, uh, wasn't sure whether to put this in bugs or not, but whenever I try to launch this mod, it just takes me back to the main menu and doesn't run nothin'. Any advice?
SPRÆY 4 Dec, 2021 @ 11:46am 
OOh awesome! is wholesome to read when modders keep working in the industry :ghlol:
Lockjaw Nightvision  [author] 1 Dec, 2021 @ 4:55pm 
Hey everyone! Just wanted to pop in and say how cool it is that so many people still seem to be playing and enjoying this in the year of our lord 2021, some seven (!) years after I made it. Thank you so much for your time and attention, and all the kind words.

IF YOU'RE CURIOUS WHAT'S UP WITH ME: I have been professionally writing videogames for about five years now (yay!). I helped write Watch Dogs Legion, and I was the lead writer on the Bloodline expansion. I'm currently lead writer on an unannounced project.

THANKS AGAIN. You are all wonderful.
elderiii 20 Nov, 2021 @ 11:49pm 
This was/is an excellent mod. It is worthy of being part of a for profit game for sure and could easily be an official DLC for Shadowrun. Big Kudos to the kind soul that made this for us to enjoy!
Player 1 16 Oct, 2021 @ 1:08pm 
My thanks to the author. This is some rare workshop goodness.
Paperjack 10 Jul, 2021 @ 6:57pm 
This was totally excellent. Really well written conversations, story, on par with (or surpassing) many "official " video game stories, with no bugs, just awesome. I was planning to play this for years and when I finally did, I cannot recommend it enough. Lot of praise was said about Nightmare Harvest on the net and it is all deserved. Thank you for a great addition to the great universe that is Shadowrun! Also, I shall give a try to the author you recommended in the epilogue!
🔥💚☲ 8 Apr, 2021 @ 3:41pm 
Feature complete in 2021. It has clever mechanics, an engaging story, and an interesting aesthetic. I almost don't want to say too much so I won't spoil it for anyone, but this is well worth playing. If you're having trouble, some of the main combat zones are intentionally farmable.
jeanmarcbrisset 31 Aug, 2020 @ 12:33pm 
best mod i've played so far , thanks !
KaliYama 28 Aug, 2020 @ 11:03pm 
this is fantastic! thank you!
Sir_Elrond 16 Aug, 2020 @ 6:09pm 
Wow !
Awesome work, omae !
My DMS play is long ago, but I think I liked your mod as much.
I will post my comments in suitable discussion threads, but generally speaking, I loved the story and the dialogues (even though English is not my native language), specially the fact that dialogues matter. I am usually less found than others about open-world, I prefer narrative adventures, so the only things that could have annoyed me were when I had to wander and suffer the repetitive loadings at each building enter/exit. I also would have preferred not to re-run an already cleaned building, but I understand this one helps people not being stuck due to lack of karma or nuyen.
Anyway, these thoughts are really subjective, and I loved my experience at the end of the day, so congrats again for your fine work.
Skree 3 Jul, 2020 @ 1:59am 
@Lockjaw Nightvision: i second the last post.
artemitavik 27 Jun, 2020 @ 9:18pm 
@lockjaw Nightvision : You need to make some more UGC! For HK or something too, because... damn, that was just fun. HK needs more good mod makers and open-world, sandbox-y type UGC! Doooo eeeet! :)
artemitavik 27 Jun, 2020 @ 9:17pm 
This mod was just entertaining from beginning to end. Had a good story, some interesting characters, places to grind for karma and cash if you so felt you needed it, and the a couple of different endings possible it appears, though I've not explored them all.

If you play this mod, which I recommend, you should explore areas, go back to older areas. The maps aren't large and aren't complex, but there's something for every style of play. A fair amount of combat focus, but something for deckers, ways for magic to be useful, all sorts of good stuff. The dialogue is amusing to hilarious. It's just a super duper good romp.

Play this!
Skree 19 Jun, 2020 @ 3:42pm 
It might come as a surprise, but i played this mod again today. It was a blast, i really, really loved it. It's a shame there aren't any more new mod creators for the shadowrun games because this system allow for truly great stories.

Thank you for what you created chummer.
PloKoon12 25 Mar, 2020 @ 2:30am 
Maybe I'm blind, but I couldn't find any magic merchant on the market. Tried to play as a shaman, and it sort of sucked, because I didn't have any conjurings or spirits, so I just swung my axe.
And also I'm wondering, is that okay that enemies attack only my character (like 8 on 1) and ignor my allies? :steamfacepalm:
randywollner 23 Mar, 2020 @ 4:44pm 
does this only require SRR? after reading the comments im gonna have to play this :)
jasthedullgirl 9 Mar, 2020 @ 9:34am 
This is the best mod I've ever played! Had a lot of fun, thanks.
Sire 25 Oct, 2019 @ 4:41pm 
This was a really fun adventure. It sorta sucks you can't control your allies and there are some minor bugs here and there, but otherwise it was rather enjoyable!
-- I ran with an imported character. While it was nice to breeze through encounters to experience the story, I think the full experience should be creating a brand new one. If one starts to run into problems, then I think there are some "grinding areas" where one can earn money and karma.
spidabaer 30 Sep, 2019 @ 10:48pm 
I think you did a wonderful job with the story and mod...Excellent
Thunder Breeches 20 Sep, 2019 @ 10:03pm 
Currently my favorite mod. Thanks.
Cyber Von Cyberus 5 Jul, 2019 @ 11:43am 
Great mod, my only complaint is that there are too many loading screen transitions, it started becoming jarring after a while to sit through 3 loading screen in a row
Qxx 2 Jun, 2019 @ 10:33am 
Like the comment below,this is extremely well done and executed.
Neonsmiley 3 Apr, 2019 @ 3:52am 
Possibly the best player created story I have played from all of the SRR series...
Ageha 4 Mar, 2019 @ 9:24pm 
Awesome mod and hella fun to play! Well done! However, something about the ending puzzled me., All my weapons disappeared before the final fight. Was this a bug, or on purpose?[/spolier]
Dave Bone 20 Jan, 2019 @ 2:47am 
Alright so here's what happened. I declare myself to have won this scenario.

I went to the Candy Shoppe, picked a fight with the trolls. Shot them all. Threatened with fembots, but they all ignored me and I ran to the stairs. Dealt with Gunter. He ran, the ladies were shooting at him as I returned. Explored the downstairs area now that the trolls were gone.
Found the murderer in the back. Strippers ran to help, but just stood there. Fistfought the murdered, he dead. All the strippers block the exit and do not move. I can't leave this room.


I'm pretty sure that means they accepted me as their friend and protector, and now I live there in peace with all my ladies of the evening.

The End.
gmo.gonzo 27 Oct, 2018 @ 10:23am 
This was pretty amazing! The writing is top notch and a few laugh out loud moments.... one had me spitting coffee at my computer...

The way it's structured is kind of hard to tell what to do next but if you let yourself get drawn in to the story (ie - read the journal) you'll be taken along for a wild ride. Only one fight was too difficult early on for my character but it got easier.
MC Jungle Japes 1 Aug, 2018 @ 5:17pm 
Fellas, ya gotta help me.
The (I'm assuming) final fight is damn near impossible for me.

I'm running a human adept with maxed strength, chi, and like 80% quickness/dodge, but I just keep getting dealt a bad hand for this fight. Is there any way to get your allies to use their revives on you?
As it stands, there's literally no other reason for giving revives to them, since they permadie due to not technically being in your party.

If there's one critique I can put up for this otherwise fantastic campaign, it's to let your two allies be controlled by the player, or at least let the player control them for 1 AP out of however many they have.
ADEC Inc 19 Jul, 2018 @ 3:00am 
Is it possible to keep your allies alive in the penultimate fight? They both got destroyed no matter what I did, and I don't fancy their chances in the final battle even if they made it that far.
Marcus "Cyborg" Kane 17 Jul, 2018 @ 2:19pm 
That. Was a really awesome mod you made there.
Explored every corner of the map. Checked every option but one question remained.

What on earth was that dark figure who looks like me inside the black glass?
Seriously. Creeped me out and saw the ending if not fought back.
Aspa 10 Jul, 2018 @ 8:49am 
There are a lot of good ideas INCLUDING the way the quests are set : you have to find a way to advance, a way doesn't find you.
The only problem I see is that sometimes, game help is lacking and you find yourself trying to understand where you are ane what you have to do, even when the instructions are clear.
Here, I have to steal intel for one group, which is difficult and that is normal.
But, I also have to establish a meeting between the two gangs and I have absolutely no clue how to do so, even though both leaders agreed to meet.
Maybe I missread something, or I missed a word in a sentense, but now I am just lost and and can't know what to do.
A simple "quest item" with clear instructions from both parts (which were given in RP !!!) should be here to remind me what to do if, let's say, I stop playing this game for 2 days, have a short attention span and can't come back to the npc to confirm dialogs.
That is the only true problem I see to this.
DrWilyeCoyote 1 Jul, 2018 @ 3:25pm 
@akhv try importing a character from another run, i brought my elf decker over from back to seattle ugc and rofl stomped throuh this, tempted to replay on v hard
Trash Mammal 30 Jun, 2018 @ 3:55am 
Great job! It was a very enjoyable campaign! Combat kept me on my toes at first but I could feel getting much stronger as I reached the end, making the conclusion feel very... fitting. ;3
akhv 2 Apr, 2018 @ 7:16am 
This started so good, great story, dialogue etc
But combat design is extremely bad. Second major fight is essentially non-interactive, you get swarmed by lots of enemies who get to move first and just kill you right away. The only thing you can do is restart again and again to watch painfully slow animation and pray that RNG smiles on you. You can't talk your way out or just leave go somewhere else to prepare for this. Several restarts later you just stop bothering.
Such a waste, this could be a great story.
lawrence.jewell 30 Mar, 2018 @ 2:15pm 
One of the BEST Shadowrun adventures ever. Well done!!
Cobara 14 Mar, 2018 @ 7:22am 
Great fun! thanks for making the campaign :)
Mandrake 11 Mar, 2018 @ 4:07pm 
Great campaign! Somewhat buggy, but I really enjoyed the characters and seeing the story unfold. The final few chapters were especially fun.
King Manatee 26 Feb, 2018 @ 9:25am 
Fantastic UGC expansion, and the perfect opportunity for me to scratch the itch for more Shadowrun after the end of the main campaign. On the whole, great work!
Godless 14 Jan, 2018 @ 1:07am 
I wish I could have controlled my allies, I found their AI severly lacking, other than that, fucking great job man I loved it to death, even all the stupid jokes.
Monostatos 9 Dec, 2017 @ 9:24am 
You had me at "figure out what to do". <3
Do note however that close to the end, a fight room will lock out decker drones on the wrong side of a set of doors and generally make life miserable for that particular class archetype. Aside from that this was a thoroughly enjoyable experience from beginning to end. Much luck to you in the future!
Knightbob 19 Nov, 2017 @ 6:33am 
Great UGC! a little too often alone in front of hordes of enemies, but a rich storyline, with freedom in the way of advancing. And what a final fight !!! Very good job! Thx ;)
Hans Sturmschwanz 8 Nov, 2017 @ 7:26pm 
What a mod! The dialog, the story, the humor. I was not expecting that kind of quality from a mod. This is gold. Thank you for making it.
Frantzelino 26 Sep, 2017 @ 11:58am 
Very good mod, nice story and characters, thumbs up for the more adult content... Not buggy at all, requires provlem-solving skills and really gives options to the player! Well done!!
Dyk 12 Sep, 2017 @ 10:01am 
This is a incredible mod I enjoyed it from start to finish! Thank you so much for your amazing content :)