XCOM 2
[WOTC] Max Payne Weapon Pack (OUTDATED)
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Update: 19 Jan, 2021 @ 7:58am

-Fixed an issue with the Secondary variant of the Sawn-off using the Primary weapon socket (R_Hand) and not the Secondary weapon socket (PistolHolster), which caused soldiers to hold it like a Primary weapon even when a primary weapon was already equipped

-Fixed a coding typo regarding the Tier 3 MP5's Mobility Bonus

Update: 18 Jan, 2021 @ 11:59am

Update: 18 Jan, 2021 @ 11:52am

-Fixed the animation sets FOR REAL this time

Update: 18 Jan, 2021 @ 10:12am

-Fixed some mis-matched animation sets that were set in the weapons' archetypes (i have no idea how this happened in the first place but oh well)

-Lowered the SFX on the MP5, Kalashnikov, and Commando a bit

Update: 6 Jan, 2021 @ 2:15pm

-Fixed the T3 Secondary Sawn-off missing its UI image

Update: 30 Dec, 2020 @ 1:26am

-Removed some unused animation sets

-Sized down a few mask textures

-File size lowered from 70 MB down to 60 MB

Update: 30 Dec, 2020 @ 1:15am

Update: 30 Dec, 2020 @ 12:53am

Update: 27 Dec, 2020 @ 5:34am

-Sized down a few textures to save space (this shouldn't compromise the quality much, if at all)

-Cut a few unnecessary pieces off of some of the models to save space

-Shortened the Striker's stock

Update: 26 Dec, 2020 @ 8:27pm

-Lowered the firing SFX volume of the Jackhammer, Striker, Commando, and Kalashnikov a bit