XCOM 2
[WOTC] Max Payne Weapon Pack (OUTDATED)
29 Comments
Knux-Lux 31 Dec, 2021 @ 12:13am 
i don't know how to use the new one.
FriendlyCone 26 Sep, 2021 @ 4:22am 
Heya, I've added a Grimy's Loot Mod support config to the discussions :emofdr:
Knux-Lux 11 Aug, 2021 @ 10:21pm 
Yeah, shame, looks like you worked really hard on the attachments and they seem so cool, wish we could use them in game. :(
sykhoo16 5 Aug, 2021 @ 6:37am 
Kinda miffed about weapon attachments not working properly as of current writing.

Also, Max, is there a possibility making the Commando and AK compatible with Iridar's Underbarrel Attachments and Bayonets (alongside the SSG and Dragunov) mods? Would love your input.

Thanks for all the effort you've spent making this mod, all the same.
Knux-Lux 17 Jun, 2021 @ 7:07pm 
Yeah, no visible attachments, how can I fix this? I'm sure it's on my end, this is a great mod, only Striker shotgun mod for Xcom!
X-heketchis_V44 11 Jun, 2021 @ 6:15pm 
Its only just now occured to me theres no cannon or grenade launcher type weapon.
Jestimac 29 Mar, 2021 @ 8:03am 
@ Tully. I discovered that Iridar has suppressed the 'Add attachment" features in WSR and WSR config. That is why the attachments (and I think also the new meshes) do not appear. I assume you noticed it as well. Are you planning to replace the WSR config by a Template Master config ?
Jestimac 13 Mar, 2021 @ 2:55am 
@ Tully. Hello. I am under the impression that the attachments and the new cosmetics for the weapons do not appear. Am I supposed to do something through WSR or WSR Config ? For exemple, I still get the AK47 with the wooden aspect. I did flush config to regenerate it. I use WSR config in order to replace the standard and TLP standard weapons by those provided by some of your mods. No problem whatsoever, except that I dont seem to get the new looks or the attachments.
Musterduck 25 Feb, 2021 @ 1:42pm 
thank you!
Max  [author] 25 Feb, 2021 @ 1:39pm 
Adds more.
Musterduck 25 Feb, 2021 @ 1:30pm 
hey, i'm new to this game so sorry if this is a dumb question, but i noticed this requires a replacer mod, does that mean that this replaces the default weapons in-game or just adds more?
tastiger841 8 Dec, 2020 @ 6:37pm 
This new update is so cool, thank you so much!
Knux-Lux 27 Nov, 2020 @ 9:44pm 
Can the sawn off shotgun be, I dunno, like, edited within the config files to be considered in the sawn-off shotgun weapon class from Musashi's mods instead of the regular shotgun class?
Jestimac 23 Oct, 2020 @ 11:40am 
@ Tully. Please forget previous message. I found the glitch, which was a combination of various mods and an oversight from me. Rgds
Jestimac 23 Oct, 2020 @ 7:47am 
@Tully
Following previous messages. I restarted a campaign and rechecked WSR config with Iridar. The weapons from your sets do replace the vanilla weapons nicely. Unfortunately, when I research Magnetic tier, the weapons don't upgrade. The skirmisher bullpup, which is the standard one and has therefore not been replaced, does upgrade normally. Would you have any idea why the weapons from your mods don't upgrade ? I wonder whether this could ne related to schematics, as I believe you are using vanilla schematics ? Am I correct ?
Jestimac 19 Oct, 2020 @ 2:52pm 
I use Destiny 2, HalfLife, Zen Meteor and Max Payne pack. All these packs are very nice and the weapons look good. But they don't upgrade ?
Jestimac 19 Oct, 2020 @ 2:48pm 
@ Tully
Hello. I use a few of your weapons mod. I have used WSR and WSR Config in order to replace standard weapons (Assault Rifles, Shotguns, Sniper Rifles, Pistols, etc...) by your weapons. Unfortunately, when I research Magnetic tiers, the weapons don't update. They stay at the conventional tier. Any idea ? Thanks in advance !
Latis 12 Aug, 2020 @ 11:42am 
is there a way to disable weapons i won't be using?
Max  [author] 21 Apr, 2020 @ 7:38am 
The only gun the rifle grip fix affects is the Steyr SSG sniper. Even if you don't have it, i doubt it'll break the game too hard, the right hand'll just look weird when you have it on someone.
Blaze 20 Apr, 2020 @ 11:28pm 
Very interesting - My only question is, I'm trying to avoid bloating the size of my mods too much. I know the Rifle Grip Animation fix is listed as required. If I don't have that mod, will some guns just get held wrong, or will that actively break something?
manik_az 16 Apr, 2020 @ 8:42pm 
Look great but they look about 10-15 too big for the charactors
Valvatorez(Cox Cable = awful ISP 14 Apr, 2020 @ 12:33pm 
@Tully
Would be possible for you to make template versions of your weapon mods? If not it would take some time to block some weapons off in the Skin Replacer.
VoidLight 13 Apr, 2020 @ 12:21pm 
@PsyCHo

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1833297244&searchtext=sawed+off
That mod might be of use to you. Alternatively you could also use the weapon skin replacer mod to make any pistol look like any other weapon or vise versa.
Marcus 12 Apr, 2020 @ 8:34am 
Can confirm you have to start a NEW CAMPAIN to get them to show in the game.
Marcus 12 Apr, 2020 @ 8:16am 
Just downloaded, but will not show in present game? do you have to start a new campain to get them to show/
VoidLight 11 Apr, 2020 @ 3:42pm 
Outside if starting over..... How would I get the guns to show up in an existing game?
Darrish 11 Apr, 2020 @ 7:42am 
Awesome :)
V0x 11 Apr, 2020 @ 4:20am 
Me searching for max payne stuff at 9 am, this
PsyCHo 11 Apr, 2020 @ 3:16am 
Max Payne weapons pack? Time to add more old voicepacks to the list of stuff I might make to properly support heroes. One day.

Request: would it be possible to make Sawed-Off as pistol (even with standard pistol stats) and/or Templar's Autopistol? Just had a thought about Ash "Evil Dead" Williams running around meleeing/Rending aliens while using sawed off as secondary "boomstick"...

Food for thought: maybe give Striker and Jackhammer a rifle shooting animations? I've seen some other auto-shotgun mods (I think it was actually a Jackhammer) with some full-auto anims, I guess they were standard rifle animations.