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Also, Max, is there a possibility making the Commando and AK compatible with Iridar's Underbarrel Attachments and Bayonets (alongside the SSG and Dragunov) mods? Would love your input.
Thanks for all the effort you've spent making this mod, all the same.
Following previous messages. I restarted a campaign and rechecked WSR config with Iridar. The weapons from your sets do replace the vanilla weapons nicely. Unfortunately, when I research Magnetic tier, the weapons don't upgrade. The skirmisher bullpup, which is the standard one and has therefore not been replaced, does upgrade normally. Would you have any idea why the weapons from your mods don't upgrade ? I wonder whether this could ne related to schematics, as I believe you are using vanilla schematics ? Am I correct ?
Hello. I use a few of your weapons mod. I have used WSR and WSR Config in order to replace standard weapons (Assault Rifles, Shotguns, Sniper Rifles, Pistols, etc...) by your weapons. Unfortunately, when I research Magnetic tiers, the weapons don't update. They stay at the conventional tier. Any idea ? Thanks in advance !
Would be possible for you to make template versions of your weapon mods? If not it would take some time to block some weapons off in the Skin Replacer.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1833297244&searchtext=sawed+off
That mod might be of use to you. Alternatively you could also use the weapon skin replacer mod to make any pistol look like any other weapon or vise versa.
Request: would it be possible to make Sawed-Off as pistol (even with standard pistol stats) and/or Templar's Autopistol? Just had a thought about Ash "Evil Dead" Williams running around meleeing/Rending aliens while using sawed off as secondary "boomstick"...
Food for thought: maybe give Striker and Jackhammer a rifle shooting animations? I've seen some other auto-shotgun mods (I think it was actually a Jackhammer) with some full-auto anims, I guess they were standard rifle animations.