Arma 3
Pilgrimage: Silent Unseen
Showing 1-5 of 5 entries
Update: 2 Oct, 2022 @ 11:19am

In my quest for best performance, I initially made all objects possible to "simple objects. This made buildings un-enterable. All buildings are now usable for entry.

Update: 20 May, 2020 @ 7:13pm

Fixed the weapon array so that the probability of better weapons is balanced between pistols and machine guns.
(thanks @bottle)

Update: 24 Apr, 2020 @ 7:51am

04-24-2020

Fixed: typo that might prevent a side mission from activating.

Update: 11 Apr, 2020 @ 12:06pm

Improved the caching system.
Improved holy place coordinates.
Corrected POI intel' script.
Changed: Polish enemy radio chatter is now English, (takes away from the authenticity of the mission but we felt it was needed for the players benefit). Private conversations are still Polish.
Removed a lib_kfz1_mg42_sernyt vehicle from the Check Point array as it was giving many .rpt errors
Replaced airport tower “w/interior” to airport tower “wo/interior”. (interior objects consisted of PC’s).
Optimized all scenery objects.
Disabled "decoy" action.
Fixed: all objects containing the word "dirt", which were accidentally placed at the bottom left corner of the map.

Update: 11 Apr, 2020 @ 11:47am

Changed: script so that hidden camp loot box is no longer packed full of loot.
changed: the intro pic to allow all the info to be properly displayed.
fixed: church marker was slightly off, moved it to the proper location.
fixed: diary script so now grave markers work.
fixed: civilians not spawning.
fixed: German & Russians will now engage each other in combat.