SteamVR

SteamVR

byteframe11-Jaded_Jail
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Update: 13 Jun @ 3:58am

- more physics props
- changed fan into dynamic physics pop origin = "42 -241.5 80.6829"
- complete geometry and texturing overhaul
- improved lighting and double shadow resolution

Update: 2 Jun, 2023 @ 7:16am

rebuild lightmaps with 8k resolution
changed indirect light multiplier on dark side from 0.8 to 1.2
used darker material under grate
safe now static prop
connected (hastily) lines on either side of book shelve
removed soft normal line at wall>trim intersection
bias now -1 on floor faces
fix some marked texture errors and reapplied with scale down

Update: 5 Nov, 2022 @ 3:06pm

reapply textures with edge normals on the first faces of the bronze/gold steming from wall (didn't instance for best wrap)
change wood and bronze texture
adjust light position/angle and radius to avoid surface overlap
lower light brightness on dark side and add warmth tinge to both
movde (then deleted) junk including delete two old lightmap boxes
add lightmap volume {*}
remove lighting subd used on the main faces of wall meshes as well as ceiling and floor
disolved superflous lines used for lighting or leftovers
set decals to only apply to window meshes
rework geometry by removing non visible faces and merging vertices for trapazoidal corner quads instead of the prior square structure (real good now)
fully stich glass pain, and split into two instances
split floor and ceiling and adjust scaling
instanced the floor grate model props (unknown if this helps)
set high up plant props to not fake lighting because sway
adjust lightmap bias and with best effort attempts to record with selection sets (mostly ceiling)

Update: 12 Apr, 2020 @ 10:49pm

Created byteframe11-Primavera_Prison.