Space Engineers

Space Engineers

Mac Guns (Weaponcore)
Showing 1-10 of 10 entries
Update: 25 Sep, 2020 @ 4:53pm

Buffed damage and range.
Changed armor modifier for all weapons.


Added models and images for all components and ammo.

Fixed weird normal flipping on the light mac barrel.

Update: 24 Aug, 2020 @ 9:23am

-Recreated Models in Blender 2.8+.
-Buffed "aoe" damage of medium and super mac guns.
-Slightly buffed aoe radius of medium mac.
-Buffed base damage of medium and light mac "slightly".
-Buffed super mac base damage.
-Fixed conveyor port issue with medium mac gun.
-I may have made the super mac model/mount points 1 block less than it was? (confirm for me if ya can/want to)
-Probably broke the textures for the shells/components.
-Possibly some things I forgot . . .

-for some reason I couldn't get the uv's right on the light mac barrel,
will try to redo the barrel, but for now I will just update this since it has been so long since I last updated lol.

Let me know what ya think of the models :)

-Todo: battery like power storage/charge for firing weapons.

Update: 2 May, 2020 @ 4:33pm

reduced super mac aoe to 10, 12 froze my game lel

Update: 2 May, 2020 @ 4:23pm

(actually made light have 4 blast radius instead of 8)

Update: 2 May, 2020 @ 4:20pm

Buffed All MAC gun's AOE

blast radius:
Light:4
Medium:6
Super:12

Update: 20 Apr, 2020 @ 9:55pm

Fixed invalid Ammo blueprint.

Update: 19 Apr, 2020 @ 1:00pm

Changed models.
Added Super MAC Gun.
"Rebalanced" values.
Placeholder Icon for comps and ammo as large steel tube icon.

Update: 15 Apr, 2020 @ 9:46pm

Fix attempt 1

Edit: Fix worked, now my all guns show up in G menu.

Update: 13 Apr, 2020 @ 6:39pm

Made it build-able in survival.

Update: 13 Apr, 2020 @ 3:59pm