Wildermyth

Wildermyth

Expanded Items: Weapons
Showing 11-20 of 67 entries
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Update: 29 Jan, 2022 @ 2:14pm

Update:
-Dualwield weapons now are triggered and use all abilities (but they are activated randomly with skills like "Guardian").
-No more broken Hunters with Throughshots + Ambush combinations.

Update: 28 Jan, 2022 @ 3:29pm

Update:
-Resources cost of all weapons increased same as new vanilla valors.
-Crossbows and other piercing strikes now Pierce:2.
-Staff don't add Speed anymore.
-Some text improvements and fixes.

Update: 27 Jul, 2021 @ 10:14am

Update
-Images of tier 1 2hand crossbows are better now.

Update: 25 Jul, 2021 @ 4:53am

Update
-Fixed a bug preventing off-hand weapons of being crafted in overlan.

Update: 24 Jul, 2021 @ 8:52am

Update
-Fixed Fire Axe tier 3 attack, i know what was going on now.

Update: 24 Jul, 2021 @ 3:23am

Update
-Fixed tier 3 axe attack bug (wtf? i still dont know why but its fixed).
-Fixed swap weapons not allowing to attack or do some other actions.

Update: 23 Jul, 2021 @ 4:42am

Update
-Trying to debug an issue encountered by one player involving change weapons in combat.

Update: 18 Jul, 2021 @ 1:59pm

Update

Update: 5 Jul, 2021 @ 2:15am

Update
-Some text corrections and bonus adjustments.

Update: 4 Jul, 2021 @ 6:12am

Update
-Spell damage added to wands, staffs and daggers.
-Potency scaling by tier to maces and 2h maces.