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I hope the mod later differentiates the two so that a pure caster mystic has good reason to pick up a staff (potency? a passive maybe?)
还有那个新人类种族的MOD,人物形象丑到了吐!如果只针对新角色如此也就算了,大不了太丑的角色不加入进来,居然对NPC也不放过!导致历险的一路上见到的都是妖魔鬼怪,比西游记还精彩!
真的无力吐槽这个作者。。。。做的东西是多,我知道也花了心思以及时间,但降低玩家的游戏体验是真实存在的。
As I mentioned I have not installed Expanded Combat.
Do I have to get into a new battle, does a save not work? Or is there anything else that may be the reason?
All the other mods I have a for additional events, free skill reroll and mostly that's it. Not using the Expanded Humans mods. Hope this is some more info that may help.
I've done as posted here - "To remove this feature go to "assets/data/effects/maneuver" folder and remove the file "equipInactiveWeapon". but it still costs 1 action in game and just ends the turn if I use it as my last action during a turn. Should I maybe delete a certain word or smth inside this doc? I didn't really understand the second part "You may want to look in the text folder for text removal", maybe that's got something to do with it, though it seems this is related to text and not the cost.
Thank you beforehand for any help.
NO NOT download this mod. The others from this creator are awesome, but this one will outright ruin the game.
)
Also there is a pretty major bug in the new weapons.
The Flail is somehow overwriting the staff? When you unlock elemental types for the staff or the flail the other one gets it all unlocked. Also the Elemental Legacy Tree window is showing the word Flail where Staffs should be. Very buggy! :(
I do, however, love the idea of a mage with a gigantic flail, and in general the extra options this enables are very much appreciated.
Also, with your subclass mod, one of my mystics got Vigorflow (damage bonus on physical attacks when interfused), and did terrifying things with a rapier because of it. So together, your mods open up some very interesting options indeed.
Despite that one little quibble up top there, count me as a fan.
Make sure you have the last version installed. I will take a look when i can but Im on vacations.
Is this fixed? I am still having this bug! Trying to craft a Offhand Rapier in the Overworld Forge and it keeps canceling it and losing my materials!
-Fixed a bug preventing craft off-hand weapons in overland forge.
-Added a banner to the forge.
-Days reduced to 1 per item (maybe i little more?).
But in the last update i made that when water procs, you can change weapons for free for the turn (like heroism and similar skills).