RimWorld

RimWorld

[FSF] Complex Jobs
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Update: 17 Mar, 2024 @ 11:56pm

- Lowered the priority of Haul Urgently worktype from Allow Tool so its below Childcare. Reason: Childcare is used for managing the health of babies and children. Having it higher than Childcare could result in unintentional deaths due to neglect if there is too much work tagged to be urgently hauled.

Update: 17 Mar, 2024 @ 5:31pm

- Added a new mod setting, Rescue In Firefighting. When enabled this adds a duplicated task of Rescue to Firefighting. This will cause people on the firefighting worktype to first rescue downed allies before attempting to fight fires. Note: Although this is intended to be an alternative to the Rescue worktype both options can be enabled without issue.
- Added Slaughter as an optional worktype.
- Changed how Mechanoid patches are done. Each worktype now has a patch node that checks for mechanoid worktypes then adds in the new worktype if its found. This should make the worktypes compatible with all Entities that use the Biotech mechanoid worktype system. Due to this change numerous mod specific patches have been deleted.
- Added Biotech requirement to Mechanoids Are Capable patch nodes. Reason: It's technically Biotech but doing this means you don't get errors if you have it on and don't have Biotech enabled.
- Moved the Children Worktype patch from Biotech to Core. Reason: It's technically Biotech but the actual info is in Core locked behind a MayRequire so there's not really a reason to have it locked to Biotech.

Update: 16 Mar, 2024 @ 5:23pm

Update on 3/17/2024 10:23:03 AM.

- Changed the task Ready Mortars from Ready The Guns from Maintenance to Rearming. Also lowered the priority so mortars are prepped after turrets and traps.

Update: 15 Mar, 2024 @ 3:06am

- Removed Ideology DLC requirement for patching Extract Skull as its now part of Core.

Update: 14 Mar, 2024 @ 11:45pm

- Added a fancy new mod icon.

Update: 14 Mar, 2024 @ 1:44am

- Increased the priority of the Replant Tree task from Core so its above Plant seed. Reason: Trees die if they aren't replanted so they should be prioritised.
- Changed the worktype of the Haul to REDACTED task from Core in Maintenance to Haul. Reason: Fits with the other hauling tasks (People get weird if you mention datamined information).

Update: 13 Mar, 2024 @ 3:41pm

Update on 3/14/2024 8:41:17 AM.
- Reverted the 1.0 to 1.4 file folders to before the update after they were accidentally ported over from the Remaster version.

Update: 13 Mar, 2024 @ 1:53pm

Update on 3/14/2024 6:53:11 AM.
- Merged the newest version of Complex Jobs Remaster as 1.5. For a full changelog refer to Complex Jobs Remaster.

- Restructured the LoadFolders. The primary folders are now Ludeon (for all Rimworld and its DLCs), Mods (for all Mods) and Frameworks (for any Framework dependencies making them easier to find).
- Changed priority of Refining worktype from Complex Jobs from 420 to 425. Reason: Changed for Alpha Bees.
- Changed priority of Beekeeping worktype from Alpha Bees from 320 to 420. Reason: It fits better between Refining and Production.
- Changed priority of Nuclear Work worktype from Dubs Rimatomics from 310 to 301. Reason: This puts it directly above Maintenance which is all about colony system care.

Update: 30 Nov, 2023 @ 8:45pm

Update on 12/1/2023 2:44:56 PM.

- Added support for Vanilla Factions Expanded Tribals.

Update: 22 Sep, 2023 @ 6:40pm

Update on 9/23/2023 11:40:30 AM.

- Changed the Advanced Scribe Table from Medieval Overhaul Toggleable Stuff to use the Scan worktype.