RimWorld

RimWorld

[FSF] Complex Jobs
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Update: 12 Jul @ 7:17pm

- Added an optional Fishing worktype for the Odyssey DLC.

Update: 11 Jul @ 9:26am

- Added a patch to change the description when Rescue In Firefighting is active.
- Made a minor wording change on Harvest worktype description.

Update: 10 Jul @ 6:01pm

- Changed the work priority of the FSFSnow worktype (Snow Clearing Worktype) from 205 to 215 to adjust its position for the mod Categorized Cleaning - Split.

Update: 5 Jul @ 1:44am

- Added the alwaysStartActive tag to the Rescue worktype.
- Removed the alwaysStartActive tag from the Harvest worktype. I might have changed one or two others that didn't need it and I didn't note down. I also removed a bunch of alwaysStartActive False tags from custom worktypes, they shouldn't be needed to begin with because its never used in that way.

Note: The way the game assigns the initial worktypes is kind of weird. Spawning in random colonists results in some people with no skill or passion being assigned to some jobs for whatever reason, regardless of these tags. Fixing this or disabling them entirely is sadly beyond my skillset.

Update: 1 Jul @ 5:21pm

- Changed the patch for adjusting the priority of Vanilla Fishing Expanded's Fishing worktype to conditional as the worktype does not exist for the Odyssey version.

Update: 15 Jun @ 2:41pm

- Removed the patch for [LTS] Ammunition - Framework to modify the tasks for the Ammo Bench as it no longer exists.

Update: 12 Jun @ 7:12pm

- Updated the Vanilla Expanded Framework patch in Research. The workgiver was previously VQE_StudyGenetron it's now VFE_StudyBuilding.
- Removed several Vanilla Expanded Framework patches in Production as the workgivers no longer exist. The workgivers were IP_RemoveProduct, IP_InsertFirstIngredient, IP_InsertSecondIngredient, IP_InsertThirdIngredient.

Update: 11 Jun @ 12:00pm

- Updated the mod for 1.6.
- Removed the patch for HunterHunt since it now lists a priority.
- Changed the worktype of Deconstruct For Blueprint from Core from Construction to Deconstruct.
- Changed the priority of Clean Pollution from Biotech DLC so its just below Clear Snow. Note: Its normally below filth but filth will never ever get done and even if it does people will run back and forth due to new filth generating.

Update: 27 May @ 2:56pm

- Changed the worktype of Do Bills At Automatroid Constructor from The Dead Man's Switch from Smithing to Mechanoids if the worktype is enabled.

Update: 19 May @ 2:58pm

- Added a mod setting to move the Teach Children task into its own Teach worktype.