RimWorld

RimWorld

2,151 ratings
[FSF] Complex Jobs
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.162 MB
21 Apr, 2020 @ 2:47pm
17 Aug @ 8:09pm
173 Change Notes ( view )

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[FSF] Complex Jobs

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reorganises the individual tasks in worktypes so they run more intelligently and efficiently.

A full list of worktypes and mod settings can be found here.

Mod Settings

The mod settings require XML Extensions and can be found alongside others in the mod setting section. All mod settings are off by default.

Compatibility

This mod should be loaded near the end of your load order after any mods that add new work types or work tasks. It should be compatible with other mods providing they don’t reconfigure jobs like this one does. It should work fine with Fluffy's Work Tab though. It should be compatible with any mods that add new mechanoids without needing specialised patches however let me know if you encounter issues.

If you'd like extra work priorities I suggest you use a mod like PriorityMaster as adding such a thing is beyond my ability.

If you want a work tab for mechanoids take a look at the mod Mech Work Tab.

Known Issues

Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up your work priorities requiring them to be reset. If you are a person who experiences save issues when the work tab changes or you just want to be safe please use the legacy version at the link below or make a manual backup to prevent further updates.

Complex Jobs (Legacy Version)


Biotech

There's an issue with the Biotech dlc where mechanoids in existing saves will not gain new work types added by new mods even if they are patched to do so. Also, on very rare occasions mechanoids in existing saves might loose the new work types for some reason. The only way currently to fix this problem is to reset the existing mechanoids. This can be done rather easily with the use of dev mode. First enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer.

Mod Support

You can find a list of mods that have been patched for better support or to fix issues here

If you are using a mod that requires a patch and isn't on the list, post a link to the mod in question in the discussion thread and I'll see about adding it.

Can you do X?

I don't intend to upload this mod in smaller pieces or offload everything to mod options. I don't really intend to do any major changes on how the work type setup is done but I am open to suggestions on improving it. If you have suggestions such as changing the priority of a task, moving it to another worktype, splitting it off into its own worktype or something else I failed to mention feel free to leave a comment.

Languages

I can't support other languages properly since I don't speak them. There's a few probably out of date translations included that have been provided over the years however anyone looking to do a translation should simply upload a translation patch of their own.

German Translation by sarcaustech
Simplified Chinese Translation by Lan
Traditional Chinese Translation by Rakey
Spanish Translation by Azarashi (Esp), Ferchu

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (17)
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15 Aug @ 3:42pm
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Suggestion Box
Panacea
1,444 Comments
Any recommended compatible mods for a Book Reading Job mod? I have all these books for skills and research but forcing my pawn to read is tedious as hell.
Anker 15 hours ago 
Can confirm that Compact Work Tab works excellently with this mod; very well recommended.
FrozenSnowFox  [author] 22 hours ago 
@rica
If it's not saying its compatible for 1.6 its because the files are out of date. If steam refuses to download the correct version I suggest you grab a copy from the github. Leaving it as is will mean you'll miss out on any of the new changes and probably a number a bug fixes.
rica 22 hours ago 
same issue with the 1.5 version thing... seems to work fine but the error message after startup is annoying. unfortunately no rimsort or rimpy for mac so i guess i'll just wait and see if it auto fix in the future. 'filth vanishes with rain and time' mod is the only other one which also shows as 1.5. maybe it's a mac thing, idk. love the mod btw, tyvm
Paprikahörnchen 25 Aug @ 9:17am 
(Just.. reporting. When I downöloaded the mod 8 hours ago, it took the 1.5 version. Now I load up Rimsort... Now it has the correct one. Kek.)
Paprikahörnchen 25 Aug @ 9:14am 
@FrozenSnowFox
Thank you for the answer! <3
Absolutely understandable, I'll take a look at Personal Work Categories. :)

And yeah, that bug is super weird. Sometimes those fixes work.

... Sometimes they don't. xD
FrozenSnowFox  [author] 25 Aug @ 4:29am 
@Anker
The mod Compact Work Tab is the closet I've seen. It changes the orientation of the worktype names so they don't overlap.
Anker 25 Aug @ 4:27am 
I wonder if there's a 'scrollable jobs list' type mod to make it less compressed and a bit more readable.
FrozenSnowFox  [author] 25 Aug @ 12:57am 
@Paprikahörnchen
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.

As for worktype options for a bunch of the default worktypes. It's come up a few times, it'd be a lot of work for a rather small portion of people. So its not something I'll be doing. There's the mod Personal Work Categories if you want to set up some minor work tab changes instead of having a big overhaul mod like mine.
Paprikahörnchen 25 Aug @ 12:51am 
Huh.
Freshly downloaded and it took the 1.5 version... wtf.

(And I'd still love being able to disable or enable different complex worktypes.)