Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alright, I'll put it on my to do list for later.
There's an issue with the Biotech dlc where mechanoids in existing saves will not gain new work types added by new mods even if they are patched to do so. Also, on very rare occasions mechanoids in existing saves might loose the new work types for some reason. The only way currently to fix this problem is to reset the existing mechanoids. This can be done rather easily with the use of dev mode. First enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer.
BPC is pretty essential to managing their gear and basically everything... but that's all pointless if they don't remember their jobs.
Did you by any chance use BPC for swapping worktype assignments? I've used a lot of its features but I've never actually used it to specifically change work assignments. If so that could potentially be the root of the problem.
I've used both mods together for years and never had any issues. For reference I always load Complex Jobs after Better Pawn Control. There's also no reason there would be any incompatibility if the mod supports modded worktypes. Complex Jobs itself is a pure XML mod, so if there is any issue it would have to be fixed by the dev of Better Pawn Control.
Hence complex jobs is now mentioned as being incompatible with Better Pawn Control. Not sure if/how that can be fixed on this side of the table?