Company of Heroes 2

Company of Heroes 2

(4 - 6) Teu Forte
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Update: 28 May, 2020 @ 6:47am

*v1.00b*
Updates for release candidate 1;

*Added a bit more fog to call-in points.
*Added vineyard mud.
*Amended some vegetation near ford area. (left side)
*Improved texture blending in farm.

-Trebor & Reuben

Update: 28 May, 2020 @ 6:41am

*v1.00a*
Fixes for release candidate 1;

*Hotfix to a side-road that was still giving negative cover.
*Water fx hotfix

-Trebor & Reuben

Update: 28 May, 2020 @ 3:25am

*v1.00*
Release candidate 1.

*Added electricity/telephone poles around the map.
*Added deep mud to fords. (does not impair movement).
*Added a new off map area near factory.
*Base call-in points have been revamped.
*General optimisations.
*Map wide object placement edits to accommodate new poles.
*Map wide height map tweaks.
*Map wide spline tweaks.
*Map wide splat tweaks.
*Map wide texture improvements (particularly the blending).
*Tactical map adjustments to reflect new changes on map.
*Revamped the single ford to improve visual fidelity.
*Revamped the area with two fords to improve visual fidelity.

-Fx-
*Added more water fx in the new ford area revamp.
*Tweaked pre-existing water fx.
*Added more fx to the map exit points.
*Added more fx near the factory area.

-Trebor & Reuben

Update: 24 May, 2020 @ 2:54am

*v0.99c*
Updates for Beta 2;

*Added new splines on dirt roads to improve visual fidelity.
*Improved new ford area.
*Improved textures.
*Misc prop adjustments as per playtester feedback.
*Tactical map adjustments to reflect new changes on map.

-Trebor & Reuben

Update: 22 May, 2020 @ 7:40am

*v0.99b*
Fixes for Beta 2;

*Fixed an out of bounds wall.
*Fixed default rally point bug.
*Map wide prop adjustments to make slightly more room for Oberkommando trucks, and to further improve pathing.
*Misc. texture/splats edits due to the above.
*Moved 2x manpower points as per playtester feedback.

-Trebor

Update: 22 May, 2020 @ 5:01am

*v0.95c - v0.99*
Beta 2 release, next build should be RC1.

*Civic centre area has had a slight revamp.
*Covered map in splats for more detail.
*Improved water culverts.
*Map wide FX improvements.
*Map wide pathing improvements.
*Map wide negative cover tweaks as per playtester feedback. Negative cover is now limited to main roads.
*Map wide veronoi tweaks.
*Most stone walls have been redesigned to better accomodate light vehicles.
*Most road splines have been adjusted.
*Most props around the map have been adjusted.
*Starting base positions now properly reflect the overhead map on in-game menus.
*Texture blending has been improved.
*Terrain bumping has been improved.

-Trees-
*Map wide tree rework, as a result of this some areas have been opened up a bit. (park as an example)
-Base groves and surrounding areas have been reworked.
-General optimisation.
-Out of bounds trees reworked.
-Reworked forests.
-Riverbank groves reworked.

-Bridges-
*Map wide bridge improvements.
-Swapped out 1 bridge for a better model.
-Removed 2nd bridge and replaced with another ford. Will revert back to bridge depending on feedback.

-Bug Fixes-
*Fixed bug where the top base bunkers wouldn't shoot (both bases)

-Trebor & Reuben

Update: 15 May, 2020 @ 4:12am

*v0.95c*

*Hotfix

-Trebor

Update: 15 May, 2020 @ 4:11am

*v0.95b*

*Further texture optimisations.
*Smoothed out a rough area in park.

-Trebor & Reuben

Update: 11 May, 2020 @ 8:40am

*v0.95a*

*Hotfix to one MP point
*Misc prop adjustments

-Trebor

Update: 11 May, 2020 @ 6:50am

*v0.95*

*4x territory points/sectors have been redesigned.
*Added more stones and reeds to river banks.
*All town areas have been redesigned.
*Church area has been cleaned up.
*Left VP area has been redesigned as per playtester feedback.
*Water culverts have been tidied up.
*Widened starting bases.

-Other-
*Texture optimisation.

-Trebor & Reuben