Company of Heroes 2

Company of Heroes 2

(4 - 6) Teu Forte
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Update: 29 Apr, 2020 @ 3:29am

*v0.88 - v0.89*

*Added posts to all fences/walls and adjusted bush placement
*Boat has set sail
*Updated loading screen
*Updated map bio
*Updated tactical map
*Redesigned fog
*Slight prop adjustments in field manpower point
*Slightly redesigned the layout of most walls and fences

-Additions-
*Implemented a second river ford as per play tester feedback, replacing a footbridge

-Trebor & Reuben

Update: 27 Apr, 2020 @ 8:50am

*v0.87b*

*Moved a few props near vicarage to improve pathing
*Moved pond house from the left to the right to improve pathing as per playtester feedback
*Thinned out smaller side-roads so negative cover isn't as drastic
*Polished base textures
*Polished tracks going through bases
*Reworked some side splines
*Added new shack to the big forest
*Slightly tweaked water fx

-Other-
*Updated tactical map
*Re-added objects from v0.84
*Re-added polish to new town area from v0.84

-Trebor & Reuben

Update: 26 Apr, 2020 @ 10:57am

*v0.86c*

-1k Subscriber Update-

*Added water fx
*Randomised hedging
*Randomised and added more trees where appropriate
*Updated tactical map

-Reuben

Update: 25 Apr, 2020 @ 11:45am

*v0.86*

*Hotfixes to grass in bases
*Tweaking of base positioning to allow for more movement
*Slightly rotated bases for easier accessibility
*Major hedge pathing fixes
*Other pathing fixes
*Base pathing fixes

-Trebor & Reuben

Update: 25 Apr, 2020 @ 6:47am

*v0.85c*

*Hotfix

-Trebor

Update: 25 Apr, 2020 @ 5:19am

*v0.85*

* Massive base revamp to accommodate new call-in areas.
* Fixed glitchy far east footbridge and slightly reworked.
* Removed a fence near marsh to improve pathing as per playtester feedback.
* Added newspaper fx in towns
* Added more subtle fog to map entry points.
* Fixed buggy texture in park

-Trebor & Reuben

Update: 24 Apr, 2020 @ 11:29am

*v0.84*

*Added paragraphing and credits to map bio
*Lots of bug fixes (pathing)
*Minor texture edits
*Fixed a disparity in terrain elevation in one of the starting zones
*Fixed misaligned fences
*Reworked market situated near the river
*Reworked roads
*Reworked river territory
*Added fog
*Added missing base textures
*Fixed misaligned trees
*Reworked river
*Fixed footbridges as per play tester feedback
*Changed skybox
*Very slightly pushed back base territory
*Converted town market to housing and courtyards
*Added side spline trims where appropriate and edited existing ones for roads to connect more seamlessly.
*Minor polish to new town area
*Minor topography changes in new town area road

-Trebor & Reuben

Update: 23 Apr, 2020 @ 1:45pm

*v0.80*

*Various base tweaks.

-Trebor

Update: 23 Apr, 2020 @ 12:47pm

*v0.79*

*Removed red out of bounds guidelines
*Hotfixes

-Trebor

Update: 23 Apr, 2020 @ 12:16pm

*v0.78*

*Fixed player spawn positions

-Trebor