Company of Heroes 2

Company of Heroes 2

(4 - 6) Teu Forte
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Update: 10 May, 2020 @ 4:55am

*v0.94b - v0.94f*

*Added tree in a sparse area.
*Added a bin in town.
*Added a test splat to base call-in point.
*Improve both base bump mapping.
*Hotfix to territory.
*Misc touches in town.
*Forest areas have received a line of sight and pathing revamp.
*Updated a garage near town to one with windows as infantry didn't shoot out of it.

-Trebor

Update: 8 May, 2020 @ 8:32am

*v0.94a

*Minor base pathing improvements (top base)
*Minor fix to default base rally points

-Trebor

Update: 8 May, 2020 @ 5:16am

*v0.93-v0.94*
First beta release.

-Cosmetic Update / Part 2-

*Added new side roads leading to river fords.
*Map wide texture pass. Improvements all around!
*Map wide spline pass. Most splines have been totally reworked so that they make more sense.
*Improved all town areas with wall/fence refinements and new trim splines.
*River improvements. More natural rocks have been added.

-Other-
*Map wide decal pass (partially done, more to come in cosmetic update #3)
*Map wide object pass. (partially done, more to come in cosmetic update #3)
*Improvements to map weather.
*Updated tactical map to reflect new map changes.

-Trebor & Reuben

Update: 4 May, 2020 @ 3:02pm

*v0.92a*
Alpha

*Fixed rough terrain on out of bounds
*Reworked stone gate near vineyards/farms area into bollards as per playtester feedback.
*Slightly tweaked base splines as per playetester feedback.
*Tiny texture fix on out of bounds area (near farm)
*Tweaked communal park cover as per playtester feedback.

-Trebor

Update: 3 May, 2020 @ 3:41pm

*v0.91*

-Cosmetic Update / Part 1-

*Added road and walls/gates where appropriate.
*Added new side-road in park.
*Map wide topography rework.
*Map wide grass rework.
*Minor texture improvements.
*Tactical map changes to reflect new roads.

-Trebor & Reuben

Update: 2 May, 2020 @ 4:45am

*v0.90c*

Just a very small update until next time which should be bigger update than usual.

*Slight base placement amendments.
*Slightly updated communal park area.
*Improvements to tactical map.
*Improvements to loading screen.

-Trebor & Reuben

Update: 30 Apr, 2020 @ 9:55am

*v0.90a*

*Added cover to mansion veronoi.
*Added default rally points.
*Map-wide prop adjustments as per play tester feedback.
*Voronoi fix on town mp point.

-Trebor

Update: 30 Apr, 2020 @ 3:22am

*v0.90*

-The Pathing Update-

*Changed most large trees into medium trees.
*Reworked hedgerow areas into more open, fenced off areas with bushes.
*Reworked middle grove tree areas into more open grassy areas.
*Removed some splines in goverment sector.
*Polished all fences/walls.

-Other-
*Added fx to gaspipes.
*Changed skybox back to clear sunny skies since fog is no longer present in playable zone.
*Further improvements to loading screen.

-Trebor & Reuben

Update: 29 Apr, 2020 @ 8:28am

*v0.89b*

*Most bridges are now repaired by default
*Misc prop adjustments
*Territory hotfix
*Slightly widened new ford as per playtester feedback

-Trebor

Update: 29 Apr, 2020 @ 3:42am

*v0.89a

*Hotfix to tactical map

-Trebor