Stellaris

Stellaris

Robotic Civilization Origin
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Update: 16 Apr, 2021 @ 8:22am

Update: 16 Apr, 2021 @ 3:05am

Quick update for 3.0.1. The patches don't seem to have changed much with this mod, but I may have missed something.

Robot civ home planets will now start with a robot assembly plant and an extra industrial district.

Update: 19 Nov, 2020 @ 3:25am

Update: 15 Nov, 2020 @ 1:06pm

Update: 11 Nov, 2020 @ 6:06am

Update: 31 Oct, 2020 @ 1:16am

Update: 12 May, 2020 @ 1:59am

Updated to version 2.7.1

Update: 4 May, 2020 @ 2:35am

Ascension Perk Rebalance
Enhanced Robotics

Was:
Robot Modification Points + 1
Modify Species Cost - 25%
Pop Assembly Speed + 10%

Now:
Modify Species Cost - 33%
Pop Assembly Speed + 10%

Robotic Mastery

Was:
Robot Modification Points + 2
+ 1 Roboticist job per 50 pops
Robot Output + 10%

Now:
Robot Modification Points + 1
+ 1 Roboticist job per 50 pops
Robot Output + 10%

Bio-Assimilation

Was:
Can assimilate living pops
Robot Modification Points + 1

Now:
Can assimilate living pops
Can use grid amalgalmation slavery type


You can now use chemical processing purge type from the start.

Update: 1 May, 2020 @ 1:35pm

Robots can no longer be selected as secondary species

Update: 1 May, 2020 @ 3:01am

pop_growth_speed_reduction = 0.25
changed to
pop_growth_speed = -0.25

This will make the negative modifier apply to base growth, rather than total growth.