XCOM: Chimera Squad

XCOM: Chimera Squad

NonLethalBind
Showing 1-8 of 8 entries
Update: 9 May, 2020 @ 12:47pm

1.4: Fixed bug where enemy vipers would be rendered unconscious instead of killed if they died while binding xcom soldiers.

Update: 3 May, 2020 @ 12:34am

1.3b: Testing with codex revealed bug still existed for that unit, made a special exception in the code to fix the problem

Update: 2 May, 2020 @ 9:10pm

Fixed bug introduced in last update. Was crashing upon bind-killing non-capturable units.

Update: 1 May, 2020 @ 11:35pm

Made mod compatible with "Enemy Capture Counter" mod. The counter was counting enemies incapacitated at the end of the round as being both unconscious and captured, giving an inflated number of total aliens.

Also modified the script so it displays the enemy unit unconscious notification in this situation. This isn't vanilla behaviour, in vanilla the unit's death message was also hidden but hopefully this allay some people's worries about whether the mod is actually working.

Update: 28 Apr, 2020 @ 11:32am

Fixed bug where Torque was still killing people who were bound at the end of an encounter (when it auto-ended).

Update: 27 Apr, 2020 @ 6:33am

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Update: 27 Apr, 2020 @ 6:29am

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Update: 27 Apr, 2020 @ 6:00am

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