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This fixes that.
same, i unbind an enemy when their low, and wallop them, although i have no idea what these comments are about
You got that right. But ALSO, if the spaceship managed to start and launch, City 31 would practically be leveled down and there would be LOTS of casualties. In this case, the end totally does not justify the means. Only after being raided did the leader of GP expressed remorse and even sacrifice herself to turn off the reactors (happens if you take down GP last).
I never said that. I said their tech was. Many of their forces are the same as or better than the forces deployed by the Elders. They just lack the immense scale of resources that the Elders had. To the common cop, these guys are unbeatable. Three of the four groups CS takes down in this game would have committed atrocities that would make 9/11 look like a temper tantrum. And the last group would have been in position to do the same while giving no indication that they wouldn't do just that as well. Regular police can't handle this. Neither can just running forward and trying to beat enemies into unconsiousness. The rules of engagement are justified by the overwhealming threat these groups provide. The factions may not span the world, but their individual fighters are just as dangerous as the Elders' soldiers of war.
SC and Progeny Are straight up murder cults. I don't see how you think that anything you said about them refutes me calling them terrorist. SC is behind Bugtown massacre and they'll do it again if given the chance. Progeny would have destroyed thousands of lives if their device was fully activated.
You seem to be forgetting what happens when a district reaches max unrest. Enemies will litterally fire on civilians and CS is sent in to save them. It's a mission type that you can fail if more than a couple of people die. T_T
"Terrorist" is an easy label to justify anything, most of those enemies don't target civilians, they are fighting CS with deadly force bc they are being attacked with deadly force. The Mutons are dissenters who just want to leave, the Progeny are mostly thralls under the thumb of a crazed psionic that is a pawn to Atlas, most of the hybrids in Sacred Coil were duped bc of the Fade crisis and then brainwashed by pheromones, plus killing a cult leader is an easy way to make a martyr. With the exception of Chrysalids, the gatekeeper and the rare civilian targeting enemies, executing lawbreakers isn't justified. The threat they pose is not comparable to the Elders. The game doesn't reflect on that, and it trivializes the idea of police sanctioned killing.
As for the claims of them being police, they don't hunt criminals. They work exclusively to hunt massive terrorist organizations within City 31 that have technology comparable to that of the Elders. Their activities include stopping the release of Bio-weapons, preventing thousands of people from having their minds fried, preventing a terrorist group from getting air superiority over the city, and stopping a conspiracy to bring chaos and war to the people. Chimera's duties are well above the police's.
Hell there's a line in the game that says, "If you see a crime, report it to 31PD and move on. You're not cops." T_T
Chimera Squad use mag weapons instead of plasma (the only plasma they can get literally have to be scavenged and the dire situation of City 31 is the only reason said weapons aren't taken by Reclamation), they lack any form of powerful mechanized units, the only armored vehicle they have is unarmed, they don't have any power armor, they only have non-lethal psionic operatives, and they have no heavy guns or potent explosives. We could spend hours talking about how lacking Chimera is when it comes to being a militarized force.
It's just a game, it's there to serve for your entertainment, it's not there to make apolitical statement, people who fail to make that connection are the ones complaining when you willingly play on the German side in a WW2 game.
Chimera Squad is not a police squad, they are a part of Reclamation and Reclamation is a part of XCOM, they are a paramilitary force, fighting terrorists with plasma guns, combat MEC's psionoc fascists, rogue mercs trying to bring the whole city down and yet here you are complaining.
FYI, Chimera Squad's message wasn't planned because the game was in development before this whole situation.
And btw, can't you just play a game to have fun and not to question it's stance towrads real life situations? Do you know why I play video games? To escape from real life, I don't want to get into a game and hear "that good, that bad, to this, don't do this", I'm playing this game to blast some bad guys in the face, I'm not boycotting it just because in real life people fuck up and decide to kill innocent people, the game has nothing to do with the whole situation.
"There's a reason you separate military and the police. One fights the enemies of the state. The other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."
Keep politics out of video games, video games are there to have fun and have an escape from the real world.
Bringing real world politics into video games is as stupid as the people who blame every problems on video games.
And you do realized Chimera Squad aren't attacking random protesters and are fighting actual armed and armored terrorists right? Terrorists who held hostages, human experimentation, and committing nothing less than war crimes right?
Bind killing isn't a bug, the damage taking sound is a sharp snap and if you tunr of the music and get close to Torque holding an enemy you can hear the sounds of bones breaking. Binding = Crushing, not choking.
An ADVENT Viper in X2 will only squeeze you unconcious, so Torque should have the training to do so too. An ADVENT Viper works for a totalitarian system, Torque for the ATF on steroids and yet she kills who she binds.
From a logical standpoint that makes no sense but is intended by the devs. I wonder why.
So sorry for beating on the mod.
I'm currently doing a pacifist playthrough (without mods) FYI.
I'll just stay clear of it because it makes sense for bind to kill. Gonna be honest though, I really would've liked the option to make it non-lethal for maybe 1 less damage (4 damage instead of 5).
Of course, this mod is still great.
Axioms Smash already has a chance to be nonlethal, just as it has a chance to stun, or disorient. Being nonlethal all the time doesn't really fit the moftif of him being in a berserk rage, or his Smash ability being so vicious it can damage enemies aoe style.