XCOM: Chimera Squad

XCOM: Chimera Squad

NonLethalBind
136 Comments
Glimmer 29 Jun, 2023 @ 10:29am 
I find it funny how she says "Just go to sleep" when binding but ends up killing them, lol.

This fixes that.
SharkLazerBoy 15 Aug, 2022 @ 5:49am 
@Philadelphus
same, i unbind an enemy when their low, and wallop them, although i have no idea what these comments are about
GODofGREECE 26 Oct, 2021 @ 3:59pm 
What is going on here?!?
Meterex137 31 Aug, 2021 @ 4:48am 
@Gekas Coming from the self proclaimed God of War.
Gekas 28 Aug, 2021 @ 11:18am 
all of you are losers
Philadelphus 21 Jul, 2021 @ 5:04am 
I generally micromanage Torque to unbind and subdue manually, this'll automate that nicely.
Redglow 5 Jul, 2021 @ 6:47am 
Kinda shocking by the thumbnail of this, and then this whole fight below
Mofire 11 Jun, 2021 @ 10:49pm 
Never thought I'd read a random mod's comments and come across some political jargon lol.
pepoluan 23 Apr, 2021 @ 10:38pm 
@Meterex137 "Keep in mind, no one knew that they just wanted to go home until AFTER the Takedown operation. They never told anyone that they wanted to leave."

You got that right. But ALSO, if the spaceship managed to start and launch, City 31 would practically be leveled down and there would be LOTS of casualties. In this case, the end totally does not justify the means. Only after being raided did the leader of GP expressed remorse and even sacrifice herself to turn off the reactors (happens if you take down GP last).
Simenvh 9 Apr, 2021 @ 4:58pm 
@metrex137 well chimera squad is more of a swat unit rather than the millitary. Swat has flashbangs armored vehicles and grenades, the millitary has hellfire missiles armed vehicles and so on.
SmallAngryLlama 8 Mar, 2021 @ 2:39pm 
@KKDragonLord I bet you're extremely fun at parties...How many times a week do you get told that no one likes you? I bet it's a lot.
CarlosCostaCox 21 Jan, 2021 @ 7:16am 
Alien lives most certainly matter, which is why they shouldnt be held in concentration camps and have their families torn apart by ICE.
Dunteon 24 Oct, 2020 @ 2:00pm 
Alien lives matter!
Meterex137 23 Aug, 2020 @ 9:46pm 
"The threat they pose is not comparable to the Elders."

I never said that. I said their tech was. Many of their forces are the same as or better than the forces deployed by the Elders. They just lack the immense scale of resources that the Elders had. To the common cop, these guys are unbeatable. Three of the four groups CS takes down in this game would have committed atrocities that would make 9/11 look like a temper tantrum. And the last group would have been in position to do the same while giving no indication that they wouldn't do just that as well. Regular police can't handle this. Neither can just running forward and trying to beat enemies into unconsiousness. The rules of engagement are justified by the overwhealming threat these groups provide. The factions may not span the world, but their individual fighters are just as dangerous as the Elders' soldiers of war.
Meterex137 23 Aug, 2020 @ 9:25pm 
As for your excuses as to why the terrorist groups aren't terrorist groups, GP is the one you're closest to being right about, but they still use violence to reach their goal. They still are a weapons smuggling operation. Keep in mind, no one knew that they just wanted to go home until AFTER the Takedown operation. They never told anyone that they wanted to leave. For all Reclamation knew, GP planned on selling an armed UFO to the highest bidder. The Highest Bidder likely being someone who would then start shooting at City 31 unopposed.

SC and Progeny Are straight up murder cults. I don't see how you think that anything you said about them refutes me calling them terrorist. SC is behind Bugtown massacre and they'll do it again if given the chance. Progeny would have destroyed thousands of lives if their device was fully activated.
Meterex137 23 Aug, 2020 @ 9:11pm 
"most of those enemies don't target civilians"

You seem to be forgetting what happens when a district reaches max unrest. Enemies will litterally fire on civilians and CS is sent in to save them. It's a mission type that you can fail if more than a couple of people die. T_T
CarlosCostaCox 23 Aug, 2020 @ 8:34am 
@Meterex137 CS is definitely officially sanctioned by the police, Military Spec Ops units operating within cities is itself a problem. Whatever the game says CS is made to look and act like SWAT, if it looks, walks and quacks like a duck, it's a duck, what it technically is or isn't is just a cop-out, the optics of all this are still terrible.
CarlosCostaCox 23 Aug, 2020 @ 8:33am 
@Meterex137 miltarization of police is a sliding scale, saying that CS isn't military bc they don`t have "the very best equipment" misses the point completely, it`s not just about equipment but about rules of engagement and much more.

"Terrorist" is an easy label to justify anything, most of those enemies don't target civilians, they are fighting CS with deadly force bc they are being attacked with deadly force. The Mutons are dissenters who just want to leave, the Progeny are mostly thralls under the thumb of a crazed psionic that is a pawn to Atlas, most of the hybrids in Sacred Coil were duped bc of the Fade crisis and then brainwashed by pheromones, plus killing a cult leader is an easy way to make a martyr. With the exception of Chrysalids, the gatekeeper and the rare civilian targeting enemies, executing lawbreakers isn't justified. The threat they pose is not comparable to the Elders. The game doesn't reflect on that, and it trivializes the idea of police sanctioned killing.
Meterex137 21 Aug, 2020 @ 11:09am 
@KKDragonLord

As for the claims of them being police, they don't hunt criminals. They work exclusively to hunt massive terrorist organizations within City 31 that have technology comparable to that of the Elders. Their activities include stopping the release of Bio-weapons, preventing thousands of people from having their minds fried, preventing a terrorist group from getting air superiority over the city, and stopping a conspiracy to bring chaos and war to the people. Chimera's duties are well above the police's.

Hell there's a line in the game that says, "If you see a crime, report it to 31PD and move on. You're not cops." T_T
Meterex137 21 Aug, 2020 @ 11:09am 
@KKDragonLord You call Chimera Squad militarized police but from what I can see they lack compared to the military might of XCOM in literally every way and do very little in the form of police work.

Chimera Squad use mag weapons instead of plasma (the only plasma they can get literally have to be scavenged and the dire situation of City 31 is the only reason said weapons aren't taken by Reclamation), they lack any form of powerful mechanized units, the only armored vehicle they have is unarmed, they don't have any power armor, they only have non-lethal psionic operatives, and they have no heavy guns or potent explosives. We could spend hours talking about how lacking Chimera is when it comes to being a militarized force.
CarlosCostaCox 15 Aug, 2020 @ 4:50am 
@chair5768 would you consider making the same mod for Axiom's Smash ability? It's hard playing with him when he can go berserk and kill people at the drop of a hat
CarlosCostaCox 12 Aug, 2020 @ 11:43am 
There is no such thing as "just a a game" media shapes culture.
Stinker 12 Aug, 2020 @ 7:58am 
@KKDragonLord
It's just a game, it's there to serve for your entertainment, it's not there to make apolitical statement, people who fail to make that connection are the ones complaining when you willingly play on the German side in a WW2 game.
Stinker 12 Aug, 2020 @ 7:39am 
@KKDragonLord
Chimera Squad is not a police squad, they are a part of Reclamation and Reclamation is a part of XCOM, they are a paramilitary force, fighting terrorists with plasma guns, combat MEC's psionoc fascists, rogue mercs trying to bring the whole city down and yet here you are complaining.

FYI, Chimera Squad's message wasn't planned because the game was in development before this whole situation.

And btw, can't you just play a game to have fun and not to question it's stance towrads real life situations? Do you know why I play video games? To escape from real life, I don't want to get into a game and hear "that good, that bad, to this, don't do this", I'm playing this game to blast some bad guys in the face, I'm not boycotting it just because in real life people fuck up and decide to kill innocent people, the game has nothing to do with the whole situation.
CarlosCostaCox 12 Aug, 2020 @ 4:58am 
The game is already chock full of politics, the politics of allowing police to be death squads, the politics of supporting militarized police. The game could have been about Xcom fighting enemy combatants instead of putting a police force to do the work of a military unit fighting a bunch of alien, robots or psionic fascists. This is itself political. Those saying to keep politics out of are only saying that games should confirm their politics, instead of questioning them.

"There's a reason you separate military and the police. One fights the enemies of the state. The other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."
CarlosCostaCox 12 Aug, 2020 @ 4:42am 
Ugh... such an ignorant thing to say. Everything is politics and this "keep politics out of wtv" is a political stance by itself. A bad one.
Stinker 12 Aug, 2020 @ 1:26am 
@KKDragonLord
Keep politics out of video games, video games are there to have fun and have an escape from the real world.
☆King Rocket☆ 11 Aug, 2020 @ 10:33pm 
@KKDragonLord
Bringing real world politics into video games is as stupid as the people who blame every problems on video games.
And you do realized Chimera Squad aren't attacking random protesters and are fighting actual armed and armored terrorists right? Terrorists who held hostages, human experimentation, and committing nothing less than war crimes right?
CarlosCostaCox 11 Aug, 2020 @ 8:26pm 
@Delinquentis the point is Chimera squad sends a terrible message in the current climate we are on, that SWAT teams should be allowed to kill with impunity, that shit has to stop
Stinker 24 Jul, 2020 @ 8:19am 
@himedo15
Bind killing isn't a bug, the damage taking sound is a sharp snap and if you tunr of the music and get close to Torque holding an enemy you can hear the sounds of bones breaking. Binding = Crushing, not choking.
himedo15 23 Jul, 2020 @ 10:33pm 
good mod. IMO i think this was a bug they never bothered to patch. My head cannon though, is that Torque doesn't really actually care about any of this and just enjoys violence and killing but wasn't stupid enough to die fighting a lost war so she just kills for the other side now. Also explains why she is an asshole.
Wealthy Aardvark 12 Jul, 2020 @ 8:23am 
FYI, this mod doesn't affect the situation where Torque is binding the last hostile in an encounter so it automatically deals full damage to them and ends the encounter. That final damage dealt will still be lethal. If this could be changed, that'd be great!
Stinker 7 Jun, 2020 @ 2:06am 
Okay, this mod has its point. Because the in-universe logic makes no sense.

An ADVENT Viper in X2 will only squeeze you unconcious, so Torque should have the training to do so too. An ADVENT Viper works for a totalitarian system, Torque for the ATF on steroids and yet she kills who she binds.
From a logical standpoint that makes no sense but is intended by the devs. I wonder why.

So sorry for beating on the mod.
Stinker 28 May, 2020 @ 7:42am 
You don't say?!
I'm currently doing a pacifist playthrough (without mods) FYI.
LordLancelot 28 May, 2020 @ 7:40am 
If you really want 100% capture there is a special round for that...
Stinker 28 May, 2020 @ 7:36am 
Well, why not do that? Seeing as you probably took this mod out of strategical reasoning, rather than uhm... "Oh no, it's to brutal!", I can see the advantages, you'd just bind and forget about the guy/gal, he'll be captured but this mod is just there to make easier what's already easy and possible in vanilla.
I'll just stay clear of it because it makes sense for bind to kill. Gonna be honest though, I really would've liked the option to make it non-lethal for maybe 1 less damage (4 damage instead of 5).
LordLancelot 28 May, 2020 @ 7:31am 
I would shoot if i need more than 2 damage and I wish to unbind.
Stinker 28 May, 2020 @ 7:28am 
Well, if the end of the turn is far and many enemies could potentially end your lil' adventure unbinding and subdueing is the better option.
LordLancelot 28 May, 2020 @ 7:25am 
subdue 2-3 damage, bind upgraded 5 damage...
Stinker 27 May, 2020 @ 11:26pm 
Why not just unbind and subdue instead of waiting for the turn to end?
Subtactrics 27 May, 2020 @ 3:06am 
makes more sense than vanilla thanks
kat 22 May, 2020 @ 9:43am 
It makes logical sense, even if not smart game design, for the bind to kill. The sound for binded enemies taking damage is a painful bone crunching.
Of course, this mod is still great.
Lord Shadow 17 May, 2020 @ 3:35pm 
Thank you for this mod. It is sad that modders have once again to repair what should already be there.
chair5768  [author] 16 May, 2020 @ 7:06am 
Zephyr's vanilla ability upgrade to her damage also makes it nonlethal, but it doesn't work during breaches for whatever reason; neither the damage upgrade nor the nonlethal bit. I'd consider it a bug.

Axioms Smash already has a chance to be nonlethal, just as it has a chance to stun, or disorient. Being nonlethal all the time doesn't really fit the moftif of him being in a berserk rage, or his Smash ability being so vicious it can damage enemies aoe style.
rocterius 16 May, 2020 @ 4:48am 
Thx 4 Info, but which mod? Zypher killed at breach last match one enemy. I have the Better Axiom and Zypher Mod and the more Accurate Axiom smash mod.
pepoluan 16 May, 2020 @ 4:41am 
@rocterius Zephyr already has a nonlethal upgrade.
rocterius 16 May, 2020 @ 3:57am 
Can you make nonlethal versions for Axiom and Zypher?
pepoluan 9 May, 2020 @ 7:47pm 
@chair5768 Ahaha I was just about to report confirming @Sumajin there, but you already found the issue and fixed it. Awesome!
chair5768  [author] 9 May, 2020 @ 12:52pm 
Update 1.4: Fixed bug where enemy vipers would be rendered unconscious instead of killed if they died while binding xcom soldiers.
Sumajin 9 May, 2020 @ 7:10am 
@pepoluan Yea bro, no Tranq's or Verge on the team. It's easily replicated. Let Python Bind Agent > Kill With Shotgun.