STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Legacy of Zann 1.8.1 Total Control!
Showing 11-20 of 67 entries
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Update: 27 Sep, 2020 @ 8:39am

Fixed Leftovers from Dev Testing

Update: 25 Sep, 2020 @ 3:29pm

Scaled Up the Munficent / Corona
Scaled Down Hando's Frigate,
Add New GUI Imgaes,
Improved ISD, MC30, Home One and Mon Cala Cruiser Textures,
Added the MC75,
Nerfed ISD and Mon Cali Hardpoint Stats,
Fixed Victory Screen,
Changed Projectile Particles around,
Reorganized The Rebel Skirmish Unit Build,
Added the Quasar Carrier - Credits to:
Arvis Taljik - Model / Textures
Rigging: Sly442
Turret Model: YVaW Team.
Fixed Space Accuracy Values,
Added Deathtroopers,
Touched up the Eclipse Mission,
Tweaked the Rebel Slice Workings,
Planets now show the Tech Availability and Difficulty of Slicing,
MISC Changes.

Update: 19 Sep, 2020 @ 5:29pm

Scaled Up the Munficent / Corona
Scaled Down Hando's Frigate,
Add New GUI Imgaes,
Improved ISD, MC30, Home One and Mon Cala Cruiser Textures

Update: 17 Sep, 2020 @ 10:12pm

Added Underworld Shipyard (W.I.P) for Stolen Ship Blueprints,
Fixed Autoresolve Health and AI Combat Power Values for Space
Updated Tarkins Description,
Tweaked the Corona's Health and Shields,
Tweaked the Kadalbe, Munificent.
Scaled Up Executor,
Fix Peacebringer Scale,
Added Underworld Steal Ships for Legacy of Zann GC (Only),
Nerfed Lightsabers,
Tweaked The Mando Unit.

Update: 16 Sep, 2020 @ 8:34pm

Fixed Underworld Required Tech Level for some Units,
Changed Mandolorian Unit Texts,
Mandolorians can now kill Minor Heros,
Removed some unneed files and units (from E3 and Demos), should help with Startup times,
Nerfed MPTL Reveal and Target Distance,
Corrupting Planets is no longer impossible,
Increased Corruption Price for Kidnapping and Intimidation,
Added a couple missions and fix the Unlock Eclipse Mission.
Underworld Tech 5 no longer shows under completed,
Eclipse is now buildable and the mission included is now fixed,
NOT DONE but, Working on Random Events.
Consortium fix Skirmish Land Tech,
Nerfed the Stormtroopers and AT Varient,
Added a couple new songs, and made other more unique per faction,
Nerfed the MZ8/Const Tank,
Nerfed Victory Ability,
Fixed Victory Destroyed Engine Particles showing when not supposed to,
Scaled Down the Eclipse,
Tweaked AI Building Space Defence per difficulty,
Fixed Agressor Random Blast Texture Showing when not supposed to.

Update: 14 Sep, 2020 @ 3:57pm

Fixed Underworld,
Added Mando Unit (Still Missing Missile Ability)
Added Anti-Armor Inf Squad to Empire,
Tarkin makes Tech Cheaper instead of Research Stations,
Removed Income from Landing Platform,
Removed Upkeep from Government Building,
Added Slave Facility for Tech for the Underworld,
Made Underworld Tech Upgrades Slightly Cheaper,
Added Display for Underworld Tech (Under Mission Objectives),
Tweaked the AI a little,
Fixed Legacy of Zann GC with Wrong Intro Text,
AT-AT Cannot be captured by chewie,
Increased all Ground Unit Reveal Ranges to make Ground Combat less of a cat and mouse,
Increased the TIE Mauler Health,
Phase 1 Darktrooper attacks faster,
Increased AT-AT Mk2 Walk Speed,
Buffed Canderous Tank,
Buffed MPTL,
Reduced the Squad Numbers for T2B Tanks,
Reduced Some Stun Times,
Other Small Changes.

Update: 10 Sep, 2020 @ 5:15pm

Added Tech Levels to the Underworld,
Underworld Unit Tech Levels will be listed on the Unit Spreadsheet,
Made the AI less aggressive towards the start of GC,
Added Tech Level Pop Cap Increase to the Underworld,
Added Random Events/Missions into the Custom GC's,
Some other Misc Changes

Update: 8 Sep, 2020 @ 8:42pm

Tweaked the Eclipse Engine Look,
Fixed Empire Tech 5 available after Tech 2,
Some other misc fixes

Update: 8 Sep, 2020 @ 10:18am

Fixed The AT-AT Mk2,
Fixed the Rebel Non Underworld Campaign,
Tech Upgrades now increases Pop Cap,
Some other fixes

Update: 8 Sep, 2020 @ 2:00am

Scaled the Executor to be slightly bigger,
Increased Pop Cap / Price for the ISD Mk2,
Decreased the Pop Cap Slightly for the ISD Mk1 but Increase price,
Moved the Const Aggressor to Tech 5 and increased it's price,
Scaled the Aggressor Normal and Minigun to be bigger,
Updated the Timers for The Imperial Tech Upgrade as well as Descriptions,
Eclipse is now buildable,
Increased Price for both the Eclipse and Death Star (If this interferes with Campaign please tell me!),
Added the AT-AT Mk2,
Added the Rebel Technician as a replacement for Building Survivors,
Buffed the Lancet and the MPTL,
Scaled the Providence to be smaller and cheaper (or expensive),
Some other Misc Changes.