Barotrauma

Barotrauma

Improved Husks
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Update: 7 May, 2022 @ 4:28pm

Fixed most issues caused by the Urban Expanses update.

Update: 16 Jan, 2022 @ 1:46pm

Fixed humanoid husks trying to move towards the abyss, causing them to not attack unless provoked.

Update: 8 Jan, 2022 @ 7:31am

Fixed monsters from this mod not spawning in campaign mode.
Fixed diving suit husks having too much health.
Temporarily made the symbiotic calyx injector inject the full version of the symbiotic husk right away.
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Sorry for how long it took to get this update out. I would have liked to add a lot more things than it currently does, however they'll have to wait until the next update.
I listed some of the more important bug fixes above, but there's also a lot more tweaks that haven't been listed intentionally, as well as some brand new / reworked features.

Update: 8 Nov, 2021 @ 1:18pm

Fixed Japanese and Polish localization not working.

Update: 7 Nov, 2021 @ 9:56am

Added husked charybdis
Remade all husked humans diving suit variants, added PUCS and slipsuit variants
Reworked all humanoid mutant husks and the old human husk
Added Polish localization, courtesy of Matiz753.

Update: 29 Oct, 2021 @ 11:12am

(Hopefully) Fixed all compatibility issues with the new "Among the Ancients" update.

Update: 30 Aug, 2021 @ 9:08am

Coelanth husk no longer avoids the abyss

Update: 30 Aug, 2021 @ 8:35am

The event set used by this mod to spawn husks is now additive
Calyxanide injection now counts as a buff, meaning that it can be used with friendly fire turned off
Husk mutant human can now climb ladders
Pets that have been infected will play a special sound while infected
The mod now overrides normal husks, and changes them so that when spawned, one of the three husk variants will spawn in their place automatically

Update: 24 Jul, 2021 @ 10:38am

Added Husked Endworm
All humanoid husks can now speak if player controlled
Fixed husk affliction causing speech impediment

Update: 18 Jun, 2021 @ 9:46am

Increased Human Shambler constant health regeneration.
Mutant Hunters can now slowly generate a second throwable head as long as they have one stored.
Mutant Hunter's ranged attack can now only be used while inside the submarine.
Added Japanese localization, courtesy of Pikanic.