Warhammer: Vermintide 2

Warhammer: Vermintide 2

Weapon Rebalance
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Update: 12 May, 2020 @ 5:54pm

Hotfix for Billhook dodge distance reverting to 1.1 (10%) instead of 1.15(15%) as intended

Update: 12 May, 2020 @ 5:45pm

Hotfix for Empire longbow quickshot and Elven longbow quickshot cleave sharing a profile with Elven shortbow charged shots.

Update: 12 May, 2020 @ 5:00pm

Patch Notes

1H Axe
Armor damage on lights boosted by 10%

1h Sword
Light attack armor damage reverted to default
Light 3 reverted to default and boosted by 20% against armour

1H Hammer/Mace
Reverted animation changes to L3 & L4.
L3 now has the same damage profile as L4 (single target)
L3 now has 10% add'tl crit to compensate for uppercut animation.

Beam Staff
Overcharge reduction reduced from ~40% to ~33% over default
Weapon switching while charging the weapon is reduced from 0.2s to 0s (matching all other staves)
Weapon switch window after a shotgun blast reduced from 0.4s to 0.3s to match the 0.31s animation time of the shotgun blast.

Dual Swords
Attack profiles reverted to default
Light attacks buffed against infantry 25%
Push attack buffed against armor by 20%

Dual Daggers
10% critical chance on light attacks given back to lights 3 and 4

Elven axe
Animation reverted to default

Empire Longbow
Forced zoom delay is now 2s instead of 0.4s (allows full charge without being forced to zoom in)
25% move speed while holding a full charge (increased from 0% previously, 25% is similar to the full charge move speed of bolt staff)

Elven spear
Reverted WoM nerf to light stabs, base damage increased by 25% from (0.2 to 0.25)

Falchion
Removed bonus crit from all attacks.

Flail
Reverted animation change to push attack
Damage of heavy attacks increased by 30%

Flaming Flail
Heavy 1 explosion now deals intended damage

Greataxe
L3 animation change reverted. Maintained single target profile.
Push attack now has linesman

Greatsword
Light attack speed was accidentally 15% faster than default, reduced to 10%

Halberd
Heavy chain order reversed, the first heavy is now the Heavy Stab, and the second heavy is now the Heavy Sweep
Intact Attack Chains:
Light chain and push-stab chain remains intact
Light 1-> Light 2-> Heavy stab, Lights->Heavy stab chain intact
New Attack Chains:
Light sweep (L1) chains into Heavy sweep (H2)->repeat
Heavy stab(H1) chains into light stab(L2) into light overhead(L3)->repeat
Heavy stab(H1) chains into light stab(L2)->repeat
Light sweep (L1) chains into Heavy sweep (H2)->repeat
Heavy sweep (H2) chains into Light sweep (L2)
Weapon Changes:
Heavy Linesman added to Heavy Sweep (H2)->Armory mod will not reflect the change in heavy attack order
Dodge range increased from 0.95(-5%) to 1.0 (0%)

Mace (Sienna)
Animation reverted to default

Mace + Shield
Animation cleaned up on the shield slam on Heavy 1
Animation change on Heavy 2 (sweep) into overhead reverted to default

Swiftbow
Reduced cleave on quick shots from 200% over default to 100% over default

Throwing Axes
Buffed monster and berserker damage by 30%

Update: 9 May, 2020 @ 7:12pm

Fixed Volley cleave and Spear shield light 3 changes not going through
Heavy 2 Greatsword change removed for now, had hitbox issues, will be reintroduced when a fix is made.

Update: 9 May, 2020 @ 5:20pm

Patch Notes

1H Axe
Additional attack light speed increase reduced from 12% to 8%
Animation delay after light 3 reverted to 0.3s (0.45s in vanilla), 0s previously
(Attack time for light chain is nerfed to 1.74s, 14% buff over vanilla, 3% buff over L1-L2-L3-block cancel vanilla, 12% nerf to attack speed over last patch)
Move speed while attacking reduced from 100% to 85% (75% originally)

Greataxe
20% boost to attack speed on Light 3 reverted

Halberd
Move speed during Light 1 reduced from 100% to 80%, (75% originally)
Heavy 1 is a cleaving attack again, damage profile reverted to default, added heavy linesman and the ability to cleave armor to H1
Light 2 slowed down by 10%

Mace (Sienna)
Move speed during lights nerfed from 100% to 80% (60% originally)

Shields
Lost their move speed buffs (Axe and shield's bonus move speed was missed, but will be nerfed to default in the next update)

Handgun
Cleave buffed 50% to match crossbow

Repeater Pistol
Reverted to vanilla, change that remains is linesman on the bullet spray and additionally the bullet spray has been given 50% additional penetration against Chaos Warriors on crit
to allow it to oneshot CWs on Cataclysm with at least 50% of pellets hitting the head. Previously it was short 24% damage assuming every pellet hit the head with the maximum power possible on Bounty Hunter.

Volley Crossbow
5 projectiles reverted to 3
Reload speed nerfed from 3s back to 4s (5s originally)
Cleave increased by 150% to match crossbow
Ammo pool boosted by 50% (from 30 max ammo to 45)

Update: 9 May, 2020 @ 12:54am

Update: 8 May, 2020 @ 8:29pm

Update: 8 May, 2020 @ 6:12pm

Update: 8 May, 2020 @ 6:10pm

Update: 8 May, 2020 @ 6:10pm