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is exactly the same in the game nowadays with out the mod .
Also, the volley crossbow for shade needs to be brought in-line with the other choices. Maybe more ammo/dmg.
We could potentially buff it further but there's the risk of bringing it back too far towards the state it was in where it needed nerfs.
Offensive of shields are really weak and with slow movement speed during attacking makes shields are feels really underpowered. Except the Spear and Shield of Kerillian.
we also felt that other aspects of the shield weapons are in need of buffing rather than the movement speed
without going into too much detail; you can expect that something with linesman will cleave more trash units
Finesse is essentially a value that increases headshot and critical damage
Flaming Flail
L2 chain to H2, instead of H1
Push Attack chain to L4, instead of L3
Removed bonus 10% crit from light attacks
ahahahahahaHAHAHAHAHAHAHAH
I hope any of the devs can take notes cuz this would be an awesome way to implement balance changes going forward.
Some suggestions for potential changes:
***MELEE***
2H sword could use an increase in stamina to help with dealing with armor.
Sword & Mace could use some higher (boss) damage on heavies
Sword/Spear & shield: increase push block angle to 180° match other shields
***RANGED***
Hagbane: Reduce Boss damage multiplier,
Throwing axes: increase projectile & firing speed as well as faster recall.
Shotguns: Increase ammo capacity
Bop's: reduce long range damage/accuracy.
asking for a friend