Avorion

Avorion

[2.0] - (SDK) System Upgrade - Commercial Refinery Bay
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Update: 29 Jul, 2023 @ 9:07pm

- Updated to 2.3

Update: 5 Nov, 2022 @ 1:51pm

Update: 11 Oct, 2021 @ 8:28pm

1.1.9:
- Support Library Changed. Updated this mod to support those changes.

Update: 5 Sep, 2021 @ 2:11pm

1.1.8:
- Updated for Avorion 2.0 Changes

Update: 3 Dec, 2020 @ 5:26pm

1.1.7:
- Added High Capacity Refineries with a 10% Drop chance for all rarities.
- Fixed a bug that would cause basic refineries cost zero credits.
- Made Upgrade compatible with the Auto Research Mod

Update: 18 Nov, 2020 @ 4:33pm

1.1.6:
- Changed displayed resources to display per Cycle instead of per Min.
- Adjusted the Flavor text for specializations to look cleaner.
- Fixed a small bug that would prevent the perm install bonus from being applied.
- Removed the perm install color change to the resource numbers so they stay color-coded with the material color.
- Changed the way perks are calculated so they should be more randomized. This may change the perks on existing modules in the game.

Update: 17 Nov, 2020 @ 5:11pm

1.1.5:
- Buffed Refinery Bay's drop chance. I removed the 4 scripts which were balanced. This reduced the single scripts drop rate. This should be fixed now.
- Improved lower rarity item stacking.

Update: 16 Nov, 2020 @ 10:56pm

1.1.4:
- Created a new SDKRefineryBay.lua.
- Removed all old Refinery Bay Scripts. Old Bays will continue to function but no new drops using the old scripts will spawn in games.
- Improved the Layout of the System Upgrade to be easier to understand.

Update: 14 Oct, 2020 @ 7:07pm

1.1.3:
- Updated Perk Rolls and changes to provide more Specialized drops.
- Buffed almost all the specialized perks.
- Rebalanced the cost of the additional perks. (Needs feedback from users)

Update: 13 Oct, 2020 @ 8:28pm

1.1.2:
- Updated ShadowLib Version Number