Avorion

Avorion

[2.0] - (SDK) System Upgrade - Commercial Refinery Bay
94 Comments
sakuya6athens 14 Apr @ 8:16am 
このモッドは、特殊化統計を含むさまざまな統計を持つリファイナリー・ベイ・システムを追加します。これは、装備された船からスクラップと鉱石を取り除いて処理することで機能します。各リソースベイの容量は、レアリティが上がるにつれて増加します。永続的にインストールすると、次のリソースティアを処理するための小さな能力を提供します。概要:リファイナリー処理時間:30秒最初にスクラップメタルを処理し、その後、生の鉱石を処理して貨物スペースを早く空けます。貨物から盗まれたスクラップと盗まれた生の鉱石を処理します。特殊化の特典:エンジニア生産性メカニック生産性鉱夫生産性無装備タレットスロット貨物室の増加略奪収集範囲の増加深部探査レーダー範囲の増加
Sierra-117 29 Jan @ 8:47am 
Hey everyone, i have taken it upon myself to update this mod to the best of my ability. So far, all systems seem to be working normally, i have been able to find all tiers in the shop and have tested them all and everything seems to be in working order.

You can find an updated version here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3416988128

SDK, if you have any issue with me posting an updated version please reach out to me. Thank you for your work on the OG version!
KalterJager 20 Jan @ 11:56am 
Common, uncommon, and rare refinery systems work as designed, no issues. However, Exeptional have the icon, but are otherwise a blank upgrade (sells for free) and dont work.
The Viral Divinity 31 Oct, 2024 @ 11:03pm 
It doesn't seem to work, unless I'm doing something wrong
Thundercraft 9 Aug, 2024 @ 10:43pm 
@ SDK [author]
Did you take a look at it?
[R.P.C.]johnlemoore 15 Jul, 2024 @ 7:30am 
update?
SDK  [author] 23 Mar, 2024 @ 8:06pm 
I'll take a look at it. Currently away for work. As soon as I get back to the states I'll update it or I'll see if I sneak in a quick update if I can find good internet near by
lookatthesnow 16 Feb, 2024 @ 8:19am 
have it running on 2.4.2 and ''energy consumption'' doesnt drain energy at all, yet the resources get refined.
MattyK 13 Feb, 2024 @ 7:03am 
Has there been any update on the functionality of this mod? Recent comments lead me to believe that there are ID mismatches with 2.4.2 which render several of the subsystems inert/dummy.
KLS 10 Jan, 2024 @ 4:40am 
is this Mod still working?
RedRapture 8 Nov, 2023 @ 5:55am 
Legendary refinery versions no longer appear. If cheated in, they are not refinery systems and instead have no name.
Kenoko03 12 Aug, 2023 @ 10:33am 
I have an issue with the Refinery Subsystems. They are not showing up in any Equipment Dock. Is there a fix?
NikiNet 4 Aug, 2023 @ 8:12am 
Unfortunately, it doesn't work quite right. Some models of this module without a description, price and with a "broken" icon
Echo 19 Jun, 2023 @ 3:31am 
Hey Zergor, you wouldn't happen to know why some of the subsystems that were created after the fix you suggested work and some don't?

I have created a few refineries that all add 50+50% cargo space on paper.
Some of them don't do anything, some only apply 50% when permanently installed, some give 100% when installed and some even reduce cargo space bonus added by other installed refineries when permanently installed.
I have no real way of debugging this. Could you help me with that?
Zergor 28 Mar, 2023 @ 8:06am 
FYI the fix is on line 474 of the SDKrefinerybay.lay
_CargoHold = Perk.GetCargoBonus(_Method, _Rarity.value) * 2
The old line was
_CargoHold = Perk.GetCargoPerk(_Method, _Rarity.value) * 2

You will have to find new drops, this did not retro fix any cargo hold issues.

I have had a hard time testing tractor beam, they seem to work, but not sure how to easily test which range stacks etc...
Valkerion™ 17 Mar, 2023 @ 12:09am 
I had several "+100%" tractor beam increases, I'm quite sure they don't work.
Zergor 16 Mar, 2023 @ 2:15pm 
Still seeing the issue with cargo space not working. Cargo Hold from other mods seems to be the term and works from what I can tell. I THINK tractor beam distance is working. Hard to test accurately.
Valkerion™ 26 Feb, 2023 @ 8:49pm 
Seems to be issues with the specialized bonuses, at least, I don't see cargo increase, tractor beam increase, material scanner reach ever working. Just unarmed turret slots and deep scan range.
Bene El 31 Jan, 2023 @ 4:10am 
Works well for the intended purpose, sadly does not refine rift ores.
KleinGrrmpf 29 Jan, 2023 @ 10:59pm 
Is there a way to prevent this system from disappearing after a restart when permanently installing it in a ship?
Zandy man 6 Dec, 2022 @ 2:46pm 
I am super interested, does the assembly yard help with the processing?
SmilesLikeJoker 20 Nov, 2022 @ 12:28am 
Questions for you, sir.

- What are the max limits on some of the perks? I'm kinda seeing them all over the place so I'm curious. Even the perks on legendary varies drastically.
- Researching seems luck of the draw unfortunately. What could be the most amount of perks one 'might' see on, say, a legendary? Max I've seen is 4.

Thanks! This mod has saved me so much time :)
Xeo 7 Aug, 2022 @ 5:27pm 
@Era
I have it on my dedicated server, works fine.
Era 19 Jul, 2022 @ 3:00am 
Does this mod work properly on servers?
Wiawyr 4 Jul, 2022 @ 6:46pm 
Running into an odd bug with using this mod. After enabling it I loaded in and bought a refinery subsystem at an equipment dock, then used replicating and researching to get some legendary versions. Some of them have the cargo space bonus; +50% cargo space for dropping it in, and another +50% cargo space for permanently installing. I get the first +50% bonus, but when I permanently install the subsystem it negates that bonus and leaves me with no cargo space change at all rather than giving the +100% bonus on the tooltip.

Is this a known issue, or is it likely due to a conflict with other mods that I'm using?
BattlestormTitan 17 May, 2022 @ 12:51pm 
Have to say I'm loving this mod!
typwnagain 17 Feb, 2022 @ 12:39pm 
having an issue on the server where when I leave my mining hauler using this system on auto mine in one location i'm not seeing any resources being added to my inventory when i'm in another sector commanding another ship. the resources are only adding me i'm occupying the ship with the refinery. is there a way to fix this?
livedlila 25 Dec, 2021 @ 9:59pm 
This is one of the 4 mods that have brought me back to Avorion. I always hated to either keep running back to refineries, then back again or have most of my ship as cargo. Thx for making it. And works flawlessly.
SDK  [author] 14 Dec, 2021 @ 9:41pm 
yes they do stack
Ronin Vs World 13 Dec, 2021 @ 5:13pm 
do multiple refineries stack? i cant really tell
RoronoaDroagon 31 Oct, 2021 @ 7:09am 
Hello
Stumbled upon a weird issue with the mod on a MP server.
Any non specialised refinery systems are not working/refining until a server restart/stop and start has happen.
I have told the admin owner and moderator on the server and got told to tell the mod author as well.
The specialised refineries are working as intended.
SDK  [author] 11 Oct, 2021 @ 10:27pm 
Mind sending the log file to me via discord? There is a link for the discord at the bottom of the mod description.
A_Null_Fissure 11 Oct, 2021 @ 10:18pm 
Yeah it's throwing a lot of errors. It really does seem like something horrific happened between last night and tonight haha.
SDK  [author] 11 Oct, 2021 @ 10:01pm 
@A_Null_Fissure,

I just loaded up a old game and spawned about 200+ refineries. I didn't get any errors with the new ones I spawned. Also didn't get any errors with the old ones that were on my ships. I would recommend closing Avorion and starting it back up to make sure it pulls all the Mod updates I posted. I put up about 11 of them tonight. It sounds like the game didn't pull the new version of the Support Library maybe.

Reach out if that doesn't fix it
SDK  [author] 11 Oct, 2021 @ 9:47pm 
I'll take a look at it and see if there is anything funny going on.
A_Null_Fissure 11 Oct, 2021 @ 9:30pm 
I think a recent update broke this mod. One of the two I had installed in my ship is now blank (I think it was a High Capacity version) but the other one appears to be fine. Also the mobile system fragments are all broken
Xinax 15 Sep, 2021 @ 5:44am 
Is there a way to change the energy requirement, I find it a little bit too cheaty. In my opinion I find it too fast and have too little energy requirement. How can I edit this myseld, or is it possible to make the Speed/Amound or energy adjustable?
SDK  [author] 12 Sep, 2021 @ 2:39pm 
I did an update to the Overhaul mod recently that changed the scripts attached to the Equipment dock. This caused them to need to be reloaded and would show them as empty tabs.
Diablatomzh 12 Sep, 2021 @ 11:49am 
Oh no, should I be using the overhaul mod then?
SDK  [author] 12 Sep, 2021 @ 9:46am 
Awesome, glad it is working! I took a look and couldn't see anything wrong lol.
RollingTrojan 12 Sep, 2021 @ 9:41am 
Hi SDK, I have it installed but not on the current game. I have these spawning in fine on all the sources now, now that we are on 2.0. Just so happens when i stated my issue, 2.0 was being released that afternoon :)

Works a treat and now can not imagine a play-through with out it
SDK  [author] 12 Sep, 2021 @ 9:14am 
Diablatomzh, RollingTrojan,

Are you two also using my Overhaul mod?
Diablatomzh 11 Sep, 2021 @ 9:03pm 
Installed this mod and the required mod to go with it, been playing for 20 hours on a new game and not had a single one of these spawn in game, I've checked several times just in case I forgot to activate both mods but I did. Dunno what's up with it.
RollingTrojan 7 Sep, 2021 @ 3:53am 
o/ On current build (not beta), with only this and the Smuggler De-brand mod installed, nothing shows up for sale on the Equipment Docks. Torps, Fighter's and Turrets are all full, but the Systems just shows empty, even waiting for the restock timer.
Dahak 5 Sep, 2021 @ 3:30pm 
Will this still work on pre 2.0?
SDK  [author] 5 Sep, 2021 @ 2:21pm 
Updated for Beta 2.0. Enjoy!
Calliphora 5 Sep, 2021 @ 1:51am 
Glad to hear that and thanks!
SDK  [author] 4 Sep, 2021 @ 7:52pm 
Working through all the mods I have on the workshop slowly now that I've moved into my new place. This Mod is a personal favorite of mine so you can be sure it will get some love soon.
Dahak 28 Aug, 2021 @ 7:58pm 
Noticed an issue with the mod; if you have enough scrap of a certain type that you can't process it all in one run, ALL ore of that type in the cargo hold is processed instantly. So if you have say 1000 Trinium scrap but can only refine 500 and you also have 20K ore, your next run will add 20500 Trinium, using up all ore and 500 scrap. Only happens when you have more scrap than the system can process. Easily repeatable using lower tier refineries for testing.
Calliphora 27 Aug, 2021 @ 8:15am 
Update please!