Rivals of Aether

Rivals of Aether

Commander Video
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Update: 15 Feb, 2021 @ 3:01pm

v1.6:

- Reworked nspecial cooldown to reload BEATs faster. (From a full 5 seconds cut down to 3 seconds: 60 -> 40)
- Revised Uptilt: features a new animation and data, as well as being jump-cancellable when it connects!
- Revised Jab: now a three-hit that's much, much more dynamic in terms of motion and animation.
- New frame data for both revised attacks, available in the Muno Phone.
- Disabled icons, version name & date in css_draw to allow space for Muno Phone UI.
- Jabs now put 20 points each into the Mode-Meter.
- Jump speed increased from 10 to 11.
- Nair damage reduced from 19% to 11%.
- Fair damage reduced from 10% to 6%.
- Uair damage reduced from 15% to 8%.
- Bair damage increased from 12% to 13%.
- Dair damage reduced from 16% to 14%.
- Fixed Fspecial to hold opponent in the air instead of falling.
- Revised Ftilt.
- Added new Rune(K): Mode goes up when an attack is performed in hitpause.
- Slight multiplier applied to modes higher than MEGA to try balancing out the point scaling.
- Added bouncehurt sprite.
- You now MODE up when you successfully take a stock off an opponent, with the meter set to 35/100 points to compensate.
- Rebalanced multiplier for meter and points gained. All points per move are now under 15 points and will grant +8 on top of that when above Hyper.
- Fixed a bug that caused Commander Video to accumulate a ton of Mode-meter on hitpause.
- Converted Abyss Runes from Supersonic's buddy to the official game's system, disabling the Legacy support.
- Added compatibility for:
Agent N
Steve
Muno Phone
Trummel/Alto 2
Soulbound Conflict
Mt. DeDeDe
Rat
Amber
Assist Buddy
Dracula
Daroach

Thank you all so much for your continued support and patience! Please enjoy!

Update: 4 Feb, 2021 @ 4:44am

v1.5

- Removed some unneeded code, as a prerequisite for the next update!

Update: 3 Jun, 2020 @ 10:02am

v1.4

- Cut down size of attack_update script.
- Fixed char_height bug when jump cancelling on dash attack.
- Added Kirby support(finally).
Copies Commander Video's second Nspecial variation, but it cannot be fired freely(This cannot be cancelled out of.)- you throw down your paddle and fire one shot before putting it away again!
This makes for 2 hitboxes on close combat, as well as a decent projectile ability.

Update: 27 May, 2020 @ 12:32pm

v1.3

- Gravity speed decreased(.65 -> .52)
- Jump speed lowered(12 -> 10)
- Max fall speed & fast fall speed decreased(13 -> 10 max fall, 16 -> 12 fast fall)
- Initial dash time altered(8 -> 9)
- Ground friction increased(.19 -> .25)
- Airtime variables altered(Various, from air friction to jump time, all increases)
- Pratfall land time variable changed(3 -> 10)
- Airdodge speed changed(7.5 -> 6.55)
- Roll speed changed(8 -> 7.55)
- Airdodge frames changed(1 startup, 4 active, 1 recovery)
- Fixed a bug where Commander Video would disappear after airdodging for a few frames each time.
- wall_frames line added to make animation smoother. There are 5 frames.
- Sound management code optimised by moving it to draw_hud- which should no longer play on replays when the HUD is hidden.
- Waveland time adjusted(8 -> 9)
- Waveland friction adjusted(1.15 -> 1.2)

- Added a cool little intro animation!

- The NETHER sound no longer plays when starting a match, which should make it less annoying to hear every time.

- Uspecial completely overhauled.
It now grabs the opponent of choice when hit whilst shooting up, and will spike them down while giving you a small boost up! Does 22% total.

Update: 21 May, 2020 @ 4:41am

v1.2

- Hotfixed bair by removing old sprites that it was reading.

Update: 20 May, 2020 @ 10:16am

v1.1

- Optimised code by moving things from draw_hud to update, which should fix replays.
I've learned switch cases. So, now things are gonna be streamlined- as such, MODE switching should be affected.
- RECOMPENSE Rune edited to ensure that the Mode meter progresses faster and doesn't fight with the decay code.
- Doubled the count of available runes, bringing the total from 4 to 8.
- Added Hspeed to Uspecial, transforming your upwards ascent into an arc-like motion.
- Overhauled Bair completely to fire off a projectile in placement of the attack baked into the sprite.
- Reduced landing lag frames of Nair(4 -> 1)
- Increased speed of Nair attack by altering the window frames(6, 6, 6 -> 4, 4, 4).

Update: 15 May, 2020 @ 9:28am

v1.0

- FULL RELEASE!