Half-Life: Alyx

Half-Life: Alyx

XenThug - Warehouse
Showing 1-10 of 10 entries
Update: 11 Jun, 2020 @ 8:49am

10.06.2020: UPDATE: Warehouse version 1.44 (Mod version: 0.47)
- Partly Fixed: only one polymer was spawning, now all of them spawn once a whole wave is dead

Update: 9 Jun, 2020 @ 12:10pm

- FIXED: Bug where sometimes no further waves would spawn
- FIXED: Bug where Polymers would drop where you are looking
- FIXED: Bug where Polymers would get teleported around the map sometimes
- FIXED: Bug where shopitems would spawn where you are looking at before getting teleported into a vender
- FIXED: Bug where sometimes a wave would be declared dead altough one enemy was still alive(Known Bug: The Headcrab dropped from a zombie is not counted as an enemy)

Update: 29 May, 2020 @ 4:27pm

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Update: 29 May, 2020 @ 4:20pm

- 1.42
- Fixed the bug where enemies would always start spawning in front of you.

Update: 20 May, 2020 @ 4:24pm

V1.41
- Implemented better debugging support
- Fixed many positions where headcrabs could get stuck in (though not all of them)
- Slight improvements on headcrabs spawning in front of you and teleporting to their positions very late

Update: 17 May, 2020 @ 3:17pm

1.4
- Fixed the respawn door
- Fixed a problem which caused the mod to be loaded in very late
- Fixed the problem that there was no time to buy items in between waves
- Moved the Yellow Keycard to a better visible position
- Fixed some places where headcrabs could get stuck in

- Known Problem:
Sometimes a new wave can spawn even if one enemy is still alive. Though this problem is now pretty rare after this patch!

Update: 15 May, 2020 @ 4:52pm

- Baked High-Res Shadows

Update: 15 May, 2020 @ 3:03pm

- Workshop fix 2

Update: 15 May, 2020 @ 2:21pm

- Workshop script fix

Update: 15 May, 2020 @ 2:16pm

Created XenThug - Warehouse.