Counter-Strike 2

Counter-Strike 2

Cusco (Greybox)
Showing 1-5 of 5 entries
Update: 13 Feb, 2021 @ 8:33pm

[ A SITE]
- Reworked cover and geometry around stairs area
- Blocked off sightline from site to top of A mid
- Added cover next to truck for safe plants
- Flattened road in back of site

[ A MAIN]
- Reworked approach to help CTs defend better.

[A MID]
- Removed access to CT mid connector
- Tightened choke point from main street to slow down Ts and make A mid more holdable

[ T SPAWN]
- Opened up the area and moved spawns back to adjust timings toward A main and A mid.


- Removed broken fence
- Added stairs need CT entrance

Update: 21 Jan, 2021 @ 5:41am

[A SITE]
- Moved plant zone to truck
- Reworked truck shape to eliminate headshot angles when a player is on top
- Moved boostable propane cannisters to side of truck to eliminate headshot angle
- Widened A main and added boostable crates near warehouse entrance

[WAREHOUSE]
- Forklift now boostable

[MID CONNECTOR]
- Redesigned connector to reduce the number of sightlines visible at once when pushing to/from A-mid
- Rerouted to B-mid for smoother rotations

[B-MID]
- Slightly reworked elevation to create a defined pit area
- Added some cover
- Added a trim on T stairs


- Redesigned cover on bombsite
- Closed off part of crypt
- Reworked main entrance from CT spawn
- Widened balcony and added some cover
- Balcony now fully wallbangable

[T-SPAWN]
- Widened area in front of cathedral entrance
- Moved some T spawns back

Update: 10 Jul, 2020 @ 4:27am

[GAMEPLAY]

GLOBAL
- Added more architecture and placeholder details throughout the map.
- Improved dash times from CT spawn to A site chokepoints and Mid/B main chokepoint.
- Added simple soundscapes
- Updated nav mesh

A SITE
- Replaced the van with a propane truck (bomb target).
- Opened up A site near the truck.
- Created a nook in the middle of the site for a safer plant position.
- Added a piano inside the hotel for partial cover.
- Added some vendor carts for additional cover.

A MAIN
- Redesigned the approach to have more contestable angles and to allow for medium to long range combat.
-Made the staging area a warehouse.

Y
- Opened up the lower area to allow for a more methodical clearing of angles.
- Added more barrels so players can boost up without being exposed to T connector.

MID CONNECTOR
- Turned this area into an apartment complex under construction.
- Redesigned the pathing so CTs can more safely defend pushes from Y. Also grants Ts a viable post-plant position.

MID/B MAIN
- Removed the small fence for simplicity.
- Replaced the box with a wagon.

B SITE
- Redesigned the main CT entrance to nerf sniper sightlines towards balcony and to allow Ts to more reliably predict CT sniper positions.

CT SPAWN
- Redesigned the area and added a pillar on the approach to B site for more cover.

T SPAWN
- Added a nook on the approach to A site for more cover.
- Widened E-box at the top of the street.

Update: 20 May, 2020 @ 2:13am

[GAMEPLAY]

A SITE
- Redesigned A Main entrance to A Site to provide better cover for Ts when pushing out. Also gave Ts some elevation options when smoked off.
- Expanded the area behind Van to open a sightline towards A-Split.
- Moved part of the wall back inside Hotel to give players better cover when watching A Main.
- Removed the board in front of the gate.
- Refined various angles around the site for smoother gameplay.

MID CONNECTOR
- Made the hallway into A site narrower.
- Moved the A Site entrance over slightly.
- Added a stack of boxes outside the A Site entrance to make watching A-Split from that position less dangerous.

CATHEDRAL
- Closed up sight line from the hallway to T-spawn.
- Added some arches in the hallway to narrow the space a bit and add partial cover.

B SITE
- Added angled doors to the Crypt entrances.
- Reduced the size of the boost box to balcony.





Update: 16 May, 2020 @ 8:04am